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What is the goal of facebook ? Facebook relies on advertisement for revenue. If user engagement is high then the revenue will also be high because fb will get more chance to show ads to user.
Stage at which FB live is currently ? introduced few years back, people are aware about the feature and use it sporadically
Now we are looking to increase the usage of live ? Yes
Goal of FBlive -
1. Increase the adoption and retention within the fb platform
2. Increase the overall engagement of FB
My priority will be based on
1. How product is performing in the engagement and retention levels
a. I will keep track of the major metrics
b. I will be in close contact with customer to understand their pain points and behaviour.
2. Based on the insights from metrics and deeper diving through qualitative and quantitative analysis, I will build features or revamp the exisitng one
Structure:
1. Clarify what the feature is (Assumed it's understood for the purpose of this write up)
2. Layout FB's overall mission
3. Brainstorm how Live can play a role in advancing that mission:
- Set strategic context and determine a north star metric to anchor to
- Understand key user groups
- Define what does success means for each group and for the feature overall (identify key buckets of metrics to measure)
- Prioritize and discuss trade offs as we go
- Content Creators: Personal Content, Ad Content, Live Events, Games
- Content Consumers
- User proactively searches for a Live Event: % of users that initiate search for Live Content, CTR for search results (segment both metrics by content type, demographic)
- User gets notified of a Live Event reactively: % of users that receive notifications about Live events (segment by content type, demographic)
- She responds to the notification (saves, sets reminder): % users that respond to notifications received (aggregate of actions, individual actions)
- She gets reminded of the event
- Joins the Event: % of users that convert to attend Live events over a period of time (D,W,M)
- User shares with friends that she is attending the event, invites others to join: % of Live Events Shared, Avg Number of Shared Events per user
- User starts to watch Live Video: Avg Watch Time per Video, % of Live Videos Watched, Avg Watch Time per User
- She interacts with it while watching: emotions, comment: Weighted engagement score that measures the avg level of engagement a video gets, Weighted Engagement Score Per User which measures user's avg level of engagement per video
- She exits once done: Rate of abandonment before the video is over
- She awaits the next event, tracks her favorites: % of users that take follow up actions on recently watched content (following the page, liking, saving, posting about it) - explore the action/content type combination that correlates best with repeat engagement
- She explores new Live content: % of users that go on to engage with new Live content after their first view over time (perform cohort analysis with data science)
- She re-engages: % of users that go on to watch another Live video within <2 weeks> of their first view
- CLARIFY:
- Do I need to focus on a specific channel? Assume no.
- Is there a particular market or user in mind for my focus? Assume no.
- Is there a particular goal you want me to focus on? Assume no / your choice.
- Am I assessing Facebook Live in its current state? Assume yes.
- DESCRIBE THE PRODUCT: Facebook Live is part of the Facebook platform. It allows individuals, influencers and companies to livestream a video (conversation, performance, etc.). They can use their phone to go live. They can also host other people in their livestream to have conversations. Viewers can comment / like the stream in real time. Content creators can save their live clips and post them and even raise money for charity.
- GOAL: The goal of Facebook is to enhance social connections. Their FaceBook Live platform should help them with this goal, as it offers another means of social connection. From a business perspective, Facebook uses Facebook Live to drive revenue for the company through advertisements. For the sake of priorities, I'd like to focus on the revenue goal for Facebook; ultimately, growing engagement on the platform helps Facebook make money.
- USER GROUPS: There are two main groups using Facebook Live.
- Content Creators: Anyone from an individual to a company creating / hosting livestreams.
- Viewers: Anyone watching the livestreamed content. They may engage with the content by commenting / liking.
- SUB USER GROUPS: From a priorities perspective, I'd like to zoom into a specific user group to focus on. For this exercise, I'd like to focus on Content Creators, as they are creating the live content and we can drive engagement / revenue by enhancing this experience. There are 3 sub groups of users within the Content Creator space. For the sake of my priorities, I'd like to focus on one of these sub user groups to flesh out what my priorities are. I will focus on the Small Time Influencer, as they are very focused on trying to grow their social media influence and don't have the support of full teams.
- Individual Creator: Individual, everyday users going live to mainly their friends. They do not have mass follows (ex. around 1K friends max). Content is more ad-hoc / unscripted.
- Small Time Influencer: Upcoming influencer who is trying to grow their social media presence. They do not have a big following in the influencer space (think under 1M followers). Depending on the size of their following, they may be creating their own content. Content likely is more planned / potentially scripted.
- Big Time Influencer / Company: Very popular influencer / company that has a huge brand following (ex. 1M+ followers). If the live is hosted by an influencer, there is likely a full team behind the production.
- PAIN POINTS: The Small Time Influencer has a number of pain points associated with Facebook Live. We can think of them across their journey to create content.
- SET UP:
- Equipment: I don't know what equipment is best for my live shots (ex. lighting, camera, etc.)
- CREATION:
- Best Content: I don't know how to create the best content (ex. I don't know how to film content well.).
- Content that Sells: I don't know what content sells the most - i.e. brings in the most viewers.
- INSIGHTS:
- Best Time: I don't know what the best time to go live is to maximize audience.
- Audience Insights: I don't know enough about my audience to create content that tailors to their needs / wants.
- REVENUE:
- # of Followers: I don't know how to increase my number of followers.
- Max Ad Revenue: I don't know how to maximize my revenue from Facebook Live advertisements.
- SET UP:
- PAIN POINT RANKING / PRIORITIZATION: To better understand my priorities as the PM, I'd like to rank the pain points of my selected user.
- Overall, I'd focus on pain points that have high impact to users and low cost to Facebook. Based on the prioritization below, my focus would be on "Content that Sells" and "Max Ad Revenue". If I had to choose one, I'd focus on ad revenue, as it's the bread / butter of Facebook's business model to make money.
Theme Painpoint Impact to User Cost to Facebook Reasoning SET UP Equipment Low Medium - User: User can google equipment / check Youtube for information on equipment. Content creation is likely more important than equipment.
- Facebook: Facebook would need to do research into equipment area. More of a stretch / may require third party partnerships in equipment space (given what it does now).CREATION Best Content High High - User: Creating the best content is of supreme importance to user.
- Facebook: Helping users create content would likely require a bigger lift for Facebook. New area of business for them (as opposed to helping the distribution of it).CREATION Content that Sells High Low - User: User has high incentive to understand what content sells (ex. cooking video v. shop with me video).
- Facebook: Already has a lot of live streams already. Likely can analyze existing data to help with predictions.INSIGHTS Best Time Medium Low - User: User wants to maximize audience but knowing a time of day to livestream may not be top of mind most important. Will have to be based on their schedule, etc. and they likely have some idea of when to shoot.
- Facebook: Already has a lot of live streams already. Likely can analyze existing data to help with predictions.INSIGHTS Audience Insights High Medium - User: User really needs to understand audience to know what content to create.
- Facebook: Facebook already has data on who has watched but there may be extra work to understand if content A v. content B incentivizes more views for specific influencer types / audiences.REVENUE # of Followers High Medium - User: Number of followers is one of the most important metrics to influencers. Helps with brand partnerships, etc.
- Facebook: Facebook needs to create solutions to help increase followers (similar to "Find Friends" but potentially for "Find Influencers, etc.)REVENUE Max Ad Revenue High Low - User: Many influencers are motivated to increase following because of revenue increases with increased viewers.
- Facebook: Facebook already runs ads / has a lot of material on how to run them / where to run them.
- SOLUTIONS: Given the focus on Max Ad Revenue, I'd focus my priorities on coming up with solutions for that pain point. Suggested solutions are below.
- Ad x Video Analysis: Analyze the length of videos and suggest what is the optimal time to surface ads, # of ads, etc. based on the elgnth of videos. Could also analyze what is the optimal length of a live video to ensure max views/ max views of ads.
- Suggested Ads: Work with content creators to suggest ads for their specific audience (i.e. tailored ad content). "We see your audience enjoys online clothing shopping. We recommend this shopping ad during your livestream."
- Brand Connection: Connect users to brands that run advertisements on Facebook. Get brands to sponsor livestreams.
- User Incentives: Incentize users to watch ads during livestreams. If you watch X number of ads during a livestream, we will give you $5 to Facebook marketplace for example.
- Ad Customization: Allow users to customize what kind of ads they see during live. "What type of ads do you prefer? We see you've engaged with these type of ecommerce sites. Do these ads work for you?"
- EVALUATE SOLUTIONS:
Solution Impact to User Cost Ad x Video Analysis High Low Suggested Ads Medium Low Brand Connection High High User Incentive Medium High Ad Customization Low Medium Given the evaluation, I would prioritize Ad x Video analysis insights for Content Creators. Working on this solution would allow users to maximize revenue on their channels and also grow Facebook's revenue as well - in line with its business goal.
- SUMMARY: As the Facebook Live PM, I'd focus on the Small Time Influencer group. Based on the prioritization of their painpoints, my focus would be on "Content that Sells" and "Max Ad Revenue". If I had to choose one, I'd focus on ad revenue, as it's the bread / butter of Facebook's business model to make money. A potential solution to address this issue would be Ad x Video Analysis solution.
I will approach the question of "as the PM for FB live, what are my priorities?" by covering:
- Facebook Live: what it is
- The goals of Live and how it relates to the FB mission
- Users and a walk through of the customer journey
- Metrics in the context of the user journey
- Prorities for the FB product in the context of the above
First, before I continue I will ask a few clarifying questions:
Q: Is there a strategic mission you have in mind, or is it open for me to interpret based on what I know about the FB Inc mission?
A: I'll leave this open for you to decide, based on what you know. There is no additional context strategically.
Q: Is it fair to take the current lifecycle of FB Live is growth, having moved past the introduction phase but not yet at maturity?
A: That's a fair assumption to make, yes, Live has not reached maturity with its market. Let's talk in terms of being in a growth, but I wouldn't say the product is early in the growth phase though.
Q: Do you want me to take COVID and the recent market changes into account and answer as if making these choices right now?
A: I can see why you'd ask, yes let's take COVID and its effects into account and make this about what you would do right now with FB Live.
Facebook Live - Setting the product context and highlighting what I know about the product
FB Live enables FB users to broadcast a conversation, performance, Q&A or virtual event to an audience. Live videos can appear on the Live page, other Pages, Groups, and on peoples' Newsfeeds. Content creators have access to a product called Live Producer - a set of broadcast management tools and insights. There are also a dozen or more partner applications that provide broadcasting solutions that can be linked to FB Live, highlighting the growth of a new broadcasting market segment across FB LIve and also YouTube. Some partner apps enable features such as inviting guests into the broadcast. An FB Live audience can send messages and reactions during a Live session. Creators can moderate comments automatically or manually. Creators can also raise money for a cause (which could be their own business).
Missions - FB and the Live productThe mission of FB is to enable people to build communities and to bring people together. In addition, it is relevant to mention that the focus of the F8 2019 developer conference was on Privacy and "making communities as central as friends". Communites on Facebook are based on Groups and Pages which can be public or private. FB also announced a messaging-first approach in 2019.
The live streaming market was reported in November 2019 to be worth $180 billion globally.
Users can be broadly put into two types; creators and audiences:
- Content creators
- Influencers broadcasting Live public classes to reach and grow their audience
- Businesses broadcasting to a private group
- Musicians broadcasting a performance (or other stage performers)
- Gamers broadcasting a gaming session
- Local or global news organisations
- Audiences
- Friends who want to watch content together based on an interest
- Communities e.g. for gaming
- Family who watch content together (maybe as a private group)
- Couples who want to watch content together who may not be together in the same place (again, privately)
- Fans (music, theatre, film?)
- Followers (of creators/influencers)
If I had access to the data, I would review which type of content is growing in popularity and in the number of people / orgs creating that type of content. By comparison I would also look at the content that is underperforming against expectations or against market assumptions. Such as the popularity of a content type of YoutTube or Twitch for example.
Prioritised Users: Gaming Streamers & Gaming CommunitiesGlobal revenue for e-sports is far greater than music and film. Audiences are larger and the barrier to entry for streamers is arguably far lower in terms of equipment and the ability to generate basic content. For these reasons, I feel that focusing on the growth of gaming for Live presents the most opportunity.
The most obvious strategy for growth in game streaming means attracting audiences and creators from other platforms that are not owned by FB. In terms of Live streaming games and e-sports, this means YT (Google) and in particular Twitch (Amazon). Twitch is still a market leader is e-sports and game streaming with an estimated 15M DAU (daily active users) compared to Facebooks estimated ~700M MAU (monthly active users).
Advertising and sponsorship revenue follows an audience, but audiences can be loyal to platforms like Twitch. Getting the rights to major e-sports events won't make FB the market leader overnight.
> I want to focus on the user experience for the players who are streaming, and also for the gaming communities. The community element fits well with the FB mission.
Thinking about the others I have not chosen from the user list... FB is the largest social media platform in the world, Instagram is also high on that same list. FB Inc also owns two of the worlds biggest chat apps: Whatsapp and Messenger. There is already a big audience for influencers on instagram (stories and TV) in many categories like fitness. I don't want to do anything hastily that might cannablise that business, instead I would want to grow the gaming audience that is currently underserved on those platforms. Regarding Live News, there are a number of established News orgs on FB Live already, and more could be brought on board through business partnerships. Not a growth area compared to gaming.
User Journeys:Gaming Streamer (assuming user is already on FB) engaging and growing a community
- Starting out as a streamer:
- Create a page
- Setup streaming and monetisation (through FB)
- Start (by making a post and starting to stream)
- Streaming and building community
- Share streams in relevant community page or group (including your own page)
- Engage with the community during a streaming session
- Engage with the community group / page after a streaming session
Gamer looking to join a gaming communities (assuming user is already on FB)
- Search for a page or group
- Join group or page
- Watch a live gaming stream
- optional: donate stars (generating additional revenue for the streamer and FB)
- Enagage with the community while watching (posting comments and reactions)
- Engage with the community after an event (in a page or group, commenting on posts etc)
Two places where streamers engage directly with their viewers can be seen in the highlighted journey stages above: during a streaming session and after a session, by messaging within a group or page such as the streamers own page. This insight puts messaging at the centre of growth for gaming given that the user journey for signing up and streaming is lean and effective already.
Possible priorities:
- Messaging quality / safety
- Streaming quality
- Donations and sponsorship
CHOSEN STRATEGIC PRIORITY FOR FB LIVE:
>>> Enable the best online communities for gaming by ensuring the quality & safety of messaging as the basis for building engaged communities
On Twitch and other platforms, people can be anonymous which makes it more likely for bad actors and 'trolls' to hide and continue reducing the quality and safety of streamers and community members. The chosen priority builds on FB profiles being real people and the advances in AI research and technology to identify and take action on harmful content, bullying and bad actors.
Put simply: if the community and streamers feel safe to express themselves, without fear of trolls and other negative or harmful behaviour, they will be more engaged. This will create authentic growth that will be harder for other platforms with anonymised users to compete against, provding a decent 'moat' for FB Live.
Streamers
- Daily Active "Pro" streamers (where pro is defined as a 'leveled up' user with avg 1k+ views per stream)
- New streamer signups (weekly and monthly)
- Top 10 growing streamer pages (weekly, monthly)
- Platform
- Total Daily Active Streamers (all)
- Total Daily Active Pro Streamers
- Concurrent Streamers
- Audience
- Daily Active Viewers
- Concurrent Viewers
- Community Quality (scores here would be created with the help of data science and community SMEs. Scores could be used to index pages against community segments)
- Community sentiment: a score indicating the overal positve/negative balance in the community. Where community refers to a group that could be segmented by the game, genre, pages, groups, or streamers. Communities are expected to be overlapping, so segmenation would help to highlight where the postive and negative sentiments are most pervasive.
- Streamer engagement: a score given to each (pro) streamer to indicate how engaged they are in various communities. Scores could be weighted by factors such as number of games, # of communities involved in, the strength of positive sentiment that people express towards them. The score should aim to enumerate the effect the streamer has on gamer communities closely associated with FB Live, such as those who follow the streamers page.
- Page Quality Score: quantifies the overal quality and safety with other features in the data, such as threaded reply length, comments per post, audience diversity, and growth rate potentially.
- Group Quality Score: same as page quality score. Would not be reasonable to compare directly to a page score, given the different use and functionality of the Pages and Groups.
I have prioritised three primary metrics ( highighted light-orange ) to provide an overview of FB Live performance in the context of the strategic priority stated earlier. Secondary metrics ( highlighted in blue ) give detail and context that will help to guide new and existing features towards improving the quality and safety of the gaming communities. Doing so will lay the foundation for increased growth for Live game streaming.
Interviewee: I want to make sure that my understanding of Facebook Live is correct. Facebook Live is a product for users to go live, and connect directly with their fans or followers and interact with them in real-time. Users can connect at a different level.
Interviewer: Yes, that sounds good
Interviewee: Does the scope include 'Live Videos' or is it limited to the feature for a user to go 'Live'?
Interviewee: How long has it been Facebook Live? Would you consider it as an early stage or late stage product?
Interviewer: It's relatively a new product
Interviewee: Do we know of any existing challenges with this product?
Interviewer: No
Interviewee: Ok, thank you. I need a few minutes to organize my thoughts and then will discuss them with you
Interviewee:
Product goals:
a) Seamless way to interact with users in real-time, connect at a different level, share content or an experience in live-time
User personas:
a) Enaged content creators: These are users or businesses who want to broadcast information or content with other people in real-time. They want to be able to instantly broadcast their experience (enhance them with filters) to users and interact with them in real-time via comments etc.
b) Passive content consumers: These are users who create less content and consume content that is relevant to them. They should easily discover content relevant to them and in a timely manner so that they can engage with it and benefit from it. This also gives encouragement to content creators
Business goal: Overall business goal would be engagement with this feature as well as giving the right set of tools to content creators to produce more live-videos
Metrics:
Primary Metrics:
Adoption:
# of DAUs who have used Live
# of DAUs who have participated in watching a Live video or sent comments
# Live-videos per user or a business segment
Engagement:
# of comments per live-video
# of users who have watched a live-video
# of likes or reactions per live-video
# of users/ Live-video when a video is live
# of users who view a Live-video post being live
# of comments/Live-video when a video is live
Other metrics:
Filters used by live-video creators?
How many videos are saved after going live?
Which channel are they saved to?
Which features - captions, emoticons etc. are being used by live-video creators?
Summary: I would prioritize engagement features for content creators and hence prioritze # of live-videos created and the tools to support content creators measured via filters, captioning tools, emoticons. In addition to this, I would also prioritize engagement features for content consumers measured via views, likes, comments on a live-video, # of users who engage with a video
2. Who are the users does this product focus? in a specific market? specific device?
3. What is the goal we are looking for here? I do not know yet but let's list out some of the metrics to analyze, then we can see what priority should I focus on.
4. User journey (check in with the interviewer to see if i miss anything)
- user who does live stream
1) people sign up FB/people login to FB (# of sign ups, # of MAU on FB)
2) people go click FB live (# of clicks on FB live button)
3) people live stream on FB live (# of live stream per account per week, length of live stream per account per week)
4) people receive likes/comments (# of likes, # of comments per account per week)
5) people exit live stream (# of opt out)
6) live stream saved somewhere? (storage space per user account?)
- user who view live stream
1) sign up/login to FB (# of sign ups, # of MAU of FB)
2) receive notification of friend's live stream (notification click through rate - clicks/impressions)
3) newsfeed of facebooker live stream (news feed CTR)
4) ignore live stream
5) go in comment/like live stream (# of likes/comments per user per week generated)
6) exit (opt out rate)
5. Analysis and prioritization
aquisition: people who sign up/login to FB may not go to live stream
engagement: people who interact with FB may ignore live stream or do not do live stream
retention: people who use live stream a bit may opt out the product
monetization: not clear
Then I will need to check on data for each of the metrics in the user journey. what did the data say from these metrics, then we prioritize it.
The first step in answering this Facebook product strategy question is to break it down further and try to clarify individual parts:
What does FB live solve today?
Let's assume that facebook live allows it's users to connect with their connections in 1 to many ways. It allows this by realtime audio/visual/textual communication.
Users want to connect in this way generally to "broadcast themselves".
Intended use can also be geared towards seminars, webinars and other group activities.
Business goals for facebook live?
User engagement & retention
User acquisition (as content creators enable potential users to discover the app through some surface-discovery funnel)
User delight that enforces brand awareness and brand loyalty
Support power users - enable business users to reach their user base in an organic way
How do these goals align with the company's mission?
Fits perfectly with "bringing people together" - FB live provides an interface for people who have common interests to be able to connect with each other.
"create tools to build community" - Live is a great tool to have video interactions with topics a group of people may care about.
Let's look at the user segments here:
Consumers - folks who are invited to join a call (either by the caller or via facebook notification that tells them their friends are going live).
Live goers :) - the users that actually broadcast or start a live call. These are the set of users who are taking the initiative and have an intention, topic or agenda in mind to communicate.
For each of these users, the features and solutions will differ. The priorities for the product will have to come from the alignment of business goals and the user needs. Some questions to hold:
What user actions will enable better results for the business goals? Northstar metrics
Which user segment creates more value? Tracking metrics
How do we enable a virtuous cycle between the users? Because doing so will create a feedback loop. Engagement metrics
The live goers are the set of users that will help drive traffic into the product. Their actions and frequency will define success to a great extent. Engaging, enabling and growing this user base is key to success. The consumers do have an important part to play as well. They will need to engage. If they don't engage frequently or act passive throughout the call, chances are, the content is either boring or they don't resonate with it. This will result in lower engagement rate & possibly the association of the product to a negative experience. Let's put a few metrics to make sure the above user segments can be tracked:
Metrics | What does it tell me about where to focus? | Priority |
# of FB DAU that share new content with their connections. | This gives a baseline set of potential "live goer" users I would want to see using the FB Live. | 5 |
# of the users from the above group that start a FB live call/week | This gives a baseline of all users currently aware of the FB live feature. If this # is low (compared to the one above), we should focus on user awareness. | 1 |
# of users joining FB live calls/week and engage in one of the ways available to them: likes, reactions, comments etc. | Gives us a sense of the engagement of consumer users. Also tells us if some call is more engaging than others | 4 |
# of users that start a live call but abruptly stop it (within a few minutes) and never initiate again | Control group that we should focus on to see what went wrong? | 3 |
# of the user that joins a Live call but exit the call abruptly. | Gives us a place to find out how can we make the product more sticky for these users? (assuming they don’t exit a call due to external circumstances). | 2 |
# of users that have a tendency to hop from call to call. | These users know how to use the product but maybe can’t find the right content. How do we keep them engaged or get them to recommendations that will enable engagement behaviours? | 6 |
The priority above optimizes for growth. Both user and product growth.
Vertical alignment: I would also look for the opportunities of vertical alignment on the value chain because facebook is already doing it well horizontally. A couple of ideas to consider here will be (1) FB Live integration with the connections on all FB platform - sending notifications & call to action for users across Instagram and Facebook for instance. This shall enable tighter integration and foster stronger engagement with a larger group. (2) Recommendations to jump on a live call based on user activity and known events. For instance, recommending a user to start a FB live call if they just reached a major milestone in their life and posted an updated based on it. This will naturally enable users to jump into a “broadcast yourself” mode and may create a net positive experience.
Again these ideas will be depended on some hypothesis and surely some A/B testing to validate if this should be the path forward.
So in summary, my priorities for FB live will ride on the product alignment with the business & user goals. I can measure those based on some of the metrics mentioned above to look for ways to find growth paths. Strategically, vertical alignment with other products within the FB ecosystem may also support the overall business goals and hence a good start for an A/B testing. There will certainly be tradeoffs that we will have to consider. For instance, a wrong recommendation for a user to broadcast their activity may result in low
What is Facebook Live?
Facebook Live lets anyone start a live stream that others can watch.
What problems does it solve for which personas?
As a creator/brand/seller/influencer, I want to livestream myself or an event that my audience can watch to be able to build deeper relationships with my audience, educate, sell, etc. Live video is an engaging, interactive way to do this compared to static posts and listings.
What are the goals of FB Live and how do they tie into Meta's mission?
Meta's mission is to give people the power to build community and bring the world closer together. FB Live accelerates this mission by bringing a realtime, interactive way to engage audiences.
What are key performance indicators based on the goals identified?
Livestreamers
Input: Live streams started per user per month
Output: Hours streamed per month
Guardrail: Repeat usage (% of livestreamers who do it more than once in a month)
Audience
Input: Live streams viewed per user per month
Output: Hours streamed per month
Guardrail: % of livestream sessions longer than 3 minutes (indicating satisfaction)
Prioritize goals
Since FB Live has been around since 2016, Meta is probably trying to grow engagement and retention for this product as opposed to increased new user growth. Therefore, I would prioritize features for the supply-side by that help livestreamers start livestreams more easily, grow awareness for their livestream, and reach their goals with each stream.
Clarifying Question
Is there any broader goal facebook targeting -> you decide
Any specific geography I should be looking at-> take it India
Company and the product:
Facebook is company which focuses on building communities and building relationship as a result. Take example of any fb products i.e fb, messenger, instagram, watsapp. The core of it is how to help people build communities and experiences around it
Facebook live:-> its a product which allows users to telecast anything live. It could be a person making any events live i.e marriage, someone going live in groups i.e alumni meeting their college mate or anything else.
User who already have a facebook account can start live events
Invite individuals or groups
Moderated comments and likes
Strengths and weakness
One of the biggest strength of fb live is its reach->2bn fb users
If I look at from product perspectives :->the product is used primarily for Individual purpose
The product is easy to use
People and group of friends ->it has failed to expand the connection beyond that
Its has low customer recall when it comes to live event
People have been mainly using it for longer duration session
Competition
Facebook’s own product instagram
Tiktok, snapchat , localised platform(chingari, max takatak)
Strategic direction
Given that in short video facebook already has a presence with instagram that may not a space to focus but there are other areas fb can look at which are untapped currently
Facebook already has fb marketplace :-> it is yet to make a mark given that there is not much differentiation. Fb can look at integrating mktplace with fb live. Specially covid has impacted lots of SME and its not easy to go online. Complexity associated in end to end process.
Amazon and other platform charges huge commission
Fb can build a shopping feature from live video->this will allow smes to showcase their products and get orders. In return fb can charge small commission
Fb has not tapped the online video gaming market yet. There arent many players in this space. Twitch is there but less no of users. With fb’s reach it can really become a game changes. It can try to bring gaming community on fb live
Online training and teaching:-> fb already has a job listing site, it can look at building a communities around live teaching specially things like gardening, plumbing, -> it may for someone who wants to get professional leaning or someone who just wants to get skills
6. Evaluate strategic direction and recommendation
In terms of effort and impact i wl go ahead with building shopping feature as part of fb live. -> talk to shopify to build feature. Already marketplace is there so most of the basic feature is already built in.
Facebook Live
It allows users to connect to their friends, followers, and the public in general. There are two types of participants, creator, and viewer. They could be on two different types of devices, countries, or user types (FB Page or User).
Company goals in relation to FB live-
1-Improve user engagement on FB live so that there are move avenues for revenue generation
2-Improve existing revenue stream from FB live (Assuming there is paid boost option with FB live)
Priorities
1- FB live working up and running. Check if there is any data to suggest glitches. If there are glitches, find how impactful they are, and the basis on which they will be prioritized.
Data points to check - No of FB lives, Viewers. This needs to be checked across platforms, user segments, geographies, etc.
2- Immediate plans with FB live
Is there any immediate product plan in relation to our business commitment? For example, FB might have committed to broadcasting a sports game, which may require certain application changes.
3- Features already in the pipeline
Important product features and enhancements in the pipeline should be prioritized before we start looking for another set of new features. Here, as a PM I need to focus on monitoring product development, testing, launching, and impact.
4- New features
Here as a PM I would want to work towards company goals in relation to FB live, which are engagement and revenue with FB live.
Engagement metrics -Viewers/Audiance
M0- # of users who click on to join live session/ total user base
This metric would tell us about the discoverability and appeal of this particular feature. The drawback, this may include users who are just trying to check the feature and are not necessarily interested in this feature.
M1- Avg engagement time with FB live per active viewer - This tells how active FB live is for audiences who are active on FB. On the other hand, an increase in this number may come at the cost of other features on FB. Hence M2.
M2- Avg engagement time per user after FB live/ Avg engagement time per user before FB live. A number greater than 1 will indicate that engagement in FB live feature has not come at the cost of engagement in other features in FB.
M3- # of active users with FB live/ total active users - This tells how many users are finding FB live feature interesting.
M4 # of active users with FB live who were otherwise not active. This number will tell how many extra users FB live feature is able to hook. We can compare this metric with similar metrics for profile questions, FB videos, etc.
Engagement metrics - Creators
M5- # of clicks on go-live button/ total active userbase
This will tell us about the discoverability of the feature and how appealing the feature is if the discovery aspect is already good. The drawback, this may include users who are just trying to check the feature.
M6-# of go-live events with more than let's say 2 minutes / Total go live
This metric would tell us how many people are really trying to get into meaningful go-live sessions.
M7- Average time of go-live sessions
The longer the users want to go live, more the opportunities for engagement. Downfall in this number would warn us of something going wrong.
Action 1- We need to compare these numbers with industry benchmarks (like with youtube live etc.) or our own set numbers to see if need to improve on them.
Action 2- Check these metrics, with different user segments [country, cities, age, gender], platform types [ desktop, mobile website, android, IOS, and more], and user identity [pages, users] to see if any particular segment is lagging behind.
Revenue metrics
M8- # of boosts on FB live / Total FB Live
M9- Total Amount spent on FB boost
M10- Average amount spent on FB boosting per FB live
We need to check these numbers again as Action 2. If numbers are high, we might need to limit the number of viewers so that more people choose paid boost option.
Once we have identified the improvement areas, we can add them to the priority list basis their impact on the overall goal.
So to summarize, we went ahead with engagement and revenue goals for FB live. In the priority list we considered multiple things (in order), first to ensure that the feature is up and running, second immediately feature plans based on upcoming events, third to product development already in the pipeline, fourth checking metrics for engagement and revenue to find out improvement areas to work upon.
- Clarification
- When you say priorities - Im assuming you meant from a metrics perspective; is that a fair assumption (or are we
- When you say Facebook live I believe you're referring to the live functionality that allows users/brands/personalatie to stream live - either directly from their camera or indirectly using their streaming set up
- Live videos allows you engage with your audience - watchers can comment/share your stream
- This can be done from desktop or app
- viewers in certain location can tip their fav streamers with stars, this become a source of monetisation for creators
- About the company/product
- FB's mission is to connect the world /provide the tools for community building
- in my view FB live sits with the latter - ie community building tool hence the goal is community building
- FB live is a fairly mature product so I think the core goal should be in line with engagement/tool effectiveness
- User journey: Let's quickly touch upon the user journey
- Streamer
- User streams content
- Content could be: pre-recorded video, live stream for gaming or e-commerce or topic or educational video or event
- Viewers gather on the stream and
- Engage
- watch
- like ,comment ,share
- Donate
- bounce off
- to another live video
- outside live
- Engage
- User streams content
- Viewer
- Find something interesting or ends exploring a video or dropping off
- Comments: in a creator consumer eco system I think it's critical to ensure creator health as a leading indicator of engagement/retention for the product as a whole. Engagegment comes from viewers however it'll be non existent without creators
- Within creators I think we categorise them basis the following/life stage of creators:
- Amateur: just starting their streaming journey - dont have a following
- Mature creators: Popular and have a large following
- Top tier creators: These are celebs, top brands, who have a massive following and usually recognisable names in their categories
- I want to focus on moving amateur to mature state and eventually top tier ie grow their following/engagement
- Streamer
- Metrics (For amateur creators)
- Core goal of the feature is to track growth/health of amateur creators so here are the metrics that I would want to track
- Total Daily actives and the following cuts(overall and by category)
- Streamers
- Viewers
- Followers per streamer
- Stream rate per registered active streamer (if 1000 streamers came online - how many streamed)
- Engagement: time spent on live videos(overall and by category)
- Streamers x category
- Viewers x category
- Growth
- Streamer and viewer DAU and WAU growth rate
- Videos streamed
- Followers per streamer
- Depth of engagement(overall and by category):
- Time spent/user
- Videos watched/user
- Avg time spent or median time spent/video/per user
- tips generated
- Share rate for videos
- Retention
- Tech metrics
- Latency
- Stream quality (up and down)
- Buffer rate for viewers (how often does it go into buffering)
- Total Daily actives and the following cuts(overall and by category)
- Core goal of the feature is to track growth/health of amateur creators so here are the metrics that I would want to track
- Prioiritising the metrics
- From a mission perspective I would want to track the following 2 metrics since it captures tool and user health
- 1 and 2
- 1 tell me how well im doing with streamers (tool health) and 2 tells me if the users are engaging or not (3 in theory is a different view of 1)
- I would track 4 as a direct quality metric - tips generated is direct metric which indicates the quality of content being produced/also is a leading metric to creator growth/retention
- What I like is that these are leading metrics and can indicate health issues early
- What i dont like is: Doesn't capture risks
- It doesn't tell me anything about the product growth or tech health
- We can use 5 as a counter metric and 6 as tech health hygiene metric
- It doesn't capture risk to other FB products like feed being cannabalised
- I would want to measure long term overall retention and engagement/revenue vs the typical FB user to ensure the trade off is a net positive for FB ie even though user is not engaging with the feed, he's spending more time in live with better retention/revenue
- From a mission perspective I would want to track the following 2 metrics since it captures tool and user health
The save feature on facebook allows the user to save content that they like or find useful for them to want to refer back to. This helps the user organize the content and saves time for the the user when referring back to it. It also helps facebook to understand what type of posts the user saves both in terms of media type and content type.
The main two goals here I would say is awareness & activation since it is a new feature and engagement since it shows the usefulness of the feature. These in results will indirectly generate revenue for facebook. I will focus on saving posts.
In terms of awareness, I would measure what % of users view the feature, % view any new marketing or efforts in bringing awareness to the feature.
In terms of activation, I would measure % aware users that save, and # new users that save and % growth in the new users, % users who open saved content at least once
In terms of engagement, I would measure
% users who save in a month and % growth
Avg # saves per user per month and % growth
# of saves per user vs time spent on facebook
Avg # saves per post
# saves per content type (video vs audio vs image vs text), (food vs politics vs general) and % of opened save page per content type
# saves per user per number of x views per user
Avg # opened saved content per month and % growth
# of reopen saves per user vs time spent on facebook
Avg time spent on reopened content
To prioritize with relevance to business, impact to user, confidence and level of effort, I would say one activation metric would be relevant since the feature is new, but the focus and the goal should be engagement in a higher level. I decided to not choose awareness as facebook always launches new features and places them in ways for users to find them.
I choose the following activation metric as it would be most relevant to business in terms of its spillover to engagement (and thus revenue)
# new users that save and % growth in the new users
% users who open saved content at least once
In terms of the engagement metrics, here would be the focus:
# saves per content type (video vs audio vs image vs text), (food vs politics vs general) and % of opened save page per content type
% users who save in a month and % growth
Avg # saves per user per month and % growth
Avg # opened saved content per month and % growth
Summarize:
Facebook save feature allows users to save content they like to refer back to it later. It helps them save time and improve customer experience by finding the content they like. It helps facebook increase engagement, and thus revenue.
We brainstormed metrics focusing on activation since it is a new feature and engagement since this is the goal.
You are the PM for Facebook Live, what are your priorities?
Facebook live is a feature that allows users to post a video live for friends / followers to see them live. The benefit of the feature is for the user to show / share their content in real time, have the pleasure to engage with friends / followers live. This also benefits the followers and adds another level of human connection. This also helps facebook by increasing engagement and learning more about user behavior such as when they would like to be live.
I would say goal of this feature is engagement since it is been released now for a while, we can assume it is already discoverable. I would like to look at engagement from both the user who publishes the content, and engagement of the user that consumes the content. This will eventually lead to revenue for facebook.
This is an activation that will eventually lead to engagement:
# of new facebook live post users and % growth
User that publishes content engagement metrics:
# of facebook live posts and % growth
MAU
Avg number of live posts per active user per month
Avg session length per post type (music vs food vs politics)
# / % post types
User that consume content engagement metrics:
# users joining facebook live per month and % growth
Avg # users joining facebook live per post
Avg view time per session length
Avg view time per session length per content type
# comments / likes per post type (music vs food vs politics)
Avg view time vs conversion into followers
In terms of prioritization, I would focus on the following:
# of new facebook live post users and % growth
MAU of facebook live
Avg number of live posts per active user per month
# / % post types
Avg view time per session length
# comments / likes per post type (music vs food vs politics)
Avg view time vs conversion into followers (this can be an indicator for stickiness and revenue)
Summary: facebook live feature is about giving users the opportunity to connect with their friends and followers in real time. It also gives facebook an indicator of what content people would like to engage in and share with live. The main goal of this feature is engagement.
Let's take a step back to understand what Facebook Live strives to do. Facebook live essentially allows a facebook user to be live, and engage while they are live with their friend/families/other connected groups. This feature helps increase user engagement on the platform and therefore ties into the overall facebook mission of enabling people to connect and build communities. There is an instant gratification to connecting real time which differentiates the live experience from regular content posts.
So what would a typical user journey look like for a facebook user to go live?
A user typically would go live while other users who have the entitlements to view it, would view, and engage with the user, post comments, send their reactions etc.
My priorities would lie in understanding the adoption of this feature across the platform using metrics.
From a discoverability perspective, I would look at the following
- # people used the feature at least once - on daily/weekly/monthly period
- Went live atleast once - > They used the feature atleast once.
- Viewed a live session atleast once - > They know the feature exists
- # times a live session was initiated by a user - time period(D/W/M)
- # times a live session was attended by a user - time period(D/W/M)
- The average time it takes for someone who launches Facebook to view a live session
- Path analysis of the steps a user takes to get to a live session
From an engagement perspective
- # users engaged with a live session - daily/weekly/monthly/period - segmented by type of engagement - like/reactions/comments
- # interactions per user post - segmented by type of engagement
- View time per user where they attend a live session
- Average length of Live session - segmented by users who host and who attend
- The average time it takes for a user to abandon a live session
- Average # times a user came back to host a live session per day/week/month/
- Average # times a user came back to view live sessions
- Churn rate over a period of time to view or host a live session
- How is this feature affecting time on newsfeed - Check impact on newsfeed metrics
- How is this feature affecting ads click through - Check impact on ads metrics
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