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Clarification & Understanding
Right off the bat this strikes me as very vague so let's try to dig a little deeper. What is our rationale for doing this? Does it align with some larger strategic goal? No, it does not. Help museums make money.
Is this app going to be a standalone offering or can we go ahead and leverage some of Google's existing offerings? It can either be a whole new product or integrate into one of Google's existing offerings.
Does it need to be a specific type of app? Desktop, mobile, or web? No.
What is our definition of a museum? A museum is a collection of interesting exhbits? Is an aquarium or a zoo a museum? Yes, they are. The exhibits are just living.
User Segments
There are two defined sets of users here, one set is all of the different museums and museum personel who will be leveraging the app to make money and the other set is the end user or the museum patron. I think within each of these different sets of users there are additional segments we can explore as follows:
Museums:
- Large National Musuems: These are well known and well staffed organizations with a lot of exhbibits. Think of the MOMA or the Met.
- Medium Sized Regional Museums: Still well staffed and funded, but not going to have any international appeal or the type of volume of a large national museum. Think Pittsburg museum of Science.
- Niche Museums: These are much smaller in scale and tend to focus on more niche topics. For example, the Basketball Hall of Fame in Springfield, MA.
Patrons:
- Tourists: Visiting the area on vacation, didn't vacation there because of the museum but think it would be worth looking at while there.
- Afficionado: Very well versed and interested in the topic the museum is about, may be a repeat visitor excited about a new exhibit.
- Field Trips: Organized trips planned by a school or camp with a large number of children and a few chaperones.
- Families: Parents and their kids taking day trips, probably on the weekend.
Out of the above user segments, I'm going to suggest we focus on the school field trip user segment. My rationale here is that schools have budgets dedicated to field trips and if our goal is to focus on monetization it might be easier to get a piece of that money already earmarked for spending on such activities.
Pain Points
With the school field trip use case there are a few different user personas, the student, the teacher, and the chaperone. I'm going to suggest we focus on the teacher because that is who is ultimately going to be the decision maker when it comes to the field trip.
- It's tough to keep track of so many students at once outside of the classroom
- Are the students paying attention, how do you know if they've learned anything?
- Want the students to be excited and enjoy going to the museum instead of having it feel like a chore
- Need to plan a structured lesson or activity around being at the museum
Solutions
- Student Tracker - We could offer the ability for the teacher to have her students download a mobile app, which would then grant the teacher permission to see their location overlayed on top of a map of the museum. This way the teacher could ensure that all of their students are inside of the museum and at one of the appropriate exhibits. If coordinating app downloads amongst students is difficult or the students don't have phones then perhaps the museum could dole out wristbands with sensors upon arrival and only the teacher would need to download the app. The downside here is that if the students really wanted to play hooky or go somewhere they weren't supposed to they could just give their wristband or phone to one of their friends.
- Treasure Hunting Game - In order to keep the students engaged on the trip and learning, we could offer patrons an mobile treasure hunting game. As students open up the app, they would be presented with a hint or a clue about a particular exhibit which they would then have to go find to unlock the treasure. For example, if the museum's exhibit was based upon Ancient Egypt then the hint could be something like "The God of the Sun beholds your next clue". The students would then either find the Ra exhibit for the next clue if they knew the answer or they would search around the museum and read the exhibits until they learned who the God of the Sun was. This could either be a competition where the student or group who answers the most questions first wins, or there could be some final reward at the end of the game.
- Pre-Packaged Lesson Plans - We could offer teachers pre-packaged lesson plans about our exhibits through a web application. The lessons would be organized, adjustable based upon grade level, and feature indepth details and footage about the topic being covered by the museum's experts. These lessons would be available online and teachers from all over the world could purchase them when covering an educational unit the museum has had an exhibit. This would not be limited to current exhibits, because we can obviously save and archive the content so our library of lesson plans would increase over time.
Prioritization
I'm assuming we don't have the bandwidth or resources to build out all of the solutions above in parallel, so let's go ahead and pick one to focus on. To help us with this, I'm going to use a comparison matrix:
Customer Satisfaction, Ease of Implementation, Monetizability
1. C+, B+, C-
2. A, B, B+
3. A, B-, A
I am not a huge fan of solution #1. It strikes me as marginally useful and doesn't fully address pain point #1. You would still need chaperones available to monitor the students and if they were really devious as mentioned above they could just give their phone or wristband to one of their friends. Additionally, since it is only marginally useful I couldn't see users really paying that much for it. One of the upsides is that I could see it easily being bundled into the cost of a field trip.
I really like solution #2. I think this would be a nifty feature that both the teachers and the students would enjoy. Furthermore, I could definitely see museum patrons paying for this. I know museums have had success in the past charging additional for premium exhibits or experiences, like the imax theater at the Musem of Science in Boston.
Out of the above features, I'm going to suggest we prioritize building solution #3. Ultimately, our goal here is monetization and the other two solutions provide the ability to further monetize patrons who are already at the museum, this solution is different in the sense that it gives us the ability to monetize users who aren't even physically located near the museum. The total addressable market for solution #3 will be orders of magnitude bigger than the other solutions.
Summary
In order to increase the monetization capability of museums, we are going to focus on the student / classroom user segment and offer the ability for teachers to purchase Pre-Packaged Lesson plans about the museums current and past exhibits through an online web application.
This directly aligns with Google's mission statement of organizing the world's information and making it universally accessible and useful. We are taking all of the really captivating information available at our in person exhibits and digitizing in a consumable format thus making it available to way more people beyond just the museum's patrons.
Metrics
We need at least two different metrics to help us assess whether or not our solution is a success.
- The first metric should be related to whether or not our solution actually does a good job of addressing the pain point of teachers needing to spend time writing up and creating quality lesson plans around the exhibits' topics that their students will actually learn from. One possible metric is the number of teachers purchasing lesson plans, but we also want to assess whether or not the students are learning from our lesson plans so a better metric would be the number of students who receive passing grades. For a student to receive a passing grade their teacher must have purchased the lesson plan so this metric would also serve as a proxy for the first metric. By offering different quiz and test modules through our web application we would be able to gather this data.
- The second metric should address whether or not we've succeeded in our overarching goal, does our solution help museums make money? I would measure this by the amount of revenue we receive. I think in the long term profit would obviously be a more important monetization metric to focus on, but there is going to be a large initial upfront cost for this solution while we digitize artifacts and build out all of the different content needed for the lesson plans. Our content library will be reusable and grow over time so our profit margin will greatly increase going forward.
Interviewer: Sure.
Me: I assume that this is an app for just any museum to subscribe to or are we designing an app for a specific museum? (for any)
2) And may I assume we are talking about US? I don't think that would matter but just in case....I don't know how museums diff in other countries. I highly doubt it differs that much though (sure)
3) And I assume our problem is museums are closed due to Covid so we have to figure out how to make money and maybe even retain customers? (yes, since if i can get customers, I don;'t care if it's getting the same previous customers back or new, I can make money. Our inflow is nearly $0 and we still have fixed expenses).
Me: Ok. Are we attracting any specific type of museums? I don't know if it makes a difference but maybe if we are attracting acquariums then I am going to want to think of younger kids age population and their needs. Maybe we are looking at museums of the type of PResidential museum, Black history museum, etc. and in that case we could maybe want to attract tourists, students, etc. (no....nothing in specific. Do you think we should?).
Me: I don't know if we should necessarily focus on that since I think our goal is to provide a platform for any musuem to sign up. We can I think offer features that maybe museums could choose if they think those features are worth it for majority of their customer base. (Interviewer: ok. ...I am not sure if I undersatnd but let's proceed. Maybe we get further and I have a question for you).
Me: I think most museums see diff types of customers 1)students or 2)kids (these could be kids on fieldtrip / student so maybe this segment is not 100% distinct in itself) 3)tourists 4)locals. I honestly doubt it will really matter here since I think our app needs to build features that makes a museum wanting to sign up with us. However, maybe we first build features that will make msueums attractive to certain type of population more to increase their revenue. I think that population would be tourists just because if it's students visiting, musums don't make much money out of that (student discounts,etc.) and also students have various ways of research and it's unlikely students would go to musumes to learn something. Kids are limited population compared to tourists overall and if kids are tourists their parents are likely to do other kid related activities that kid has fun with and not require energy taht museums do from kids (all day of walking).
Interviewer: sounds fair.
Me: Ok so if our goal is make money for my museum clients then I would want to measure success of my product by measuring 1) # of musuems that subscribed to my product 2) Amount of $ museums made using my app. Both of these are quite diff in the sense #2 focus on meausring success for the subscribed museum in itself but I think that's important since if my museum is making more money every month, they will retain their subscription on my app.
Now taht we know what makes us successful, it might help to think of what we can provide to enable that.
Solution:
We have already considered that the main pain point during COVID times for museums is that there are not customes. How can we address that?
1) I am thinking AR/VR tech whereby customer can get a tour self-guided tour. So there would be a pre-recorded piece for every room / showpiece.
2) AR/VR can also have a self tour whereby there is no speech and dictation but you can navigate through the halls and rooms of the museum and see each piece on your own.
3)I think the museum should make this a 2 sided marketplace whereby anyone can go through series of steps to upload items and descriptions etc. of a museum worthy item. This would require for museum to set some rules around what wouuld qualify and then spend efforts in evaluating before approving publication. While there might be limited people who would have something worthy, but incentive could be for someone to be paid loyalty everytime their masterpiece is viewed (pay per impression model). The benefit there is consumers might be interested since the museum now has more items and museums are incentivized from potentially higher # of customers interested in visiting now.
4)I also think museum can now have appropriate vendors like restaurants, bakery, etc. that sell their products on the app through Gurbhub or something. This is like you going to a museum's food court. Restaurants can pay a small fee to museum and you as a customer can order food while being at hte museum. In fact, I thikn this is even better than an in-person visit because not only I don't have ot get out of my house and pay for parking but I can actually be having my meal (lunch or dinner) and visit a museum. In fact, the customer doesn't even have to worry about times since this is virtual and can be open 100% of times.
5)Along the side of 2-sided market place, I think we can even host special events at the museum virtually. So maybe if it's an art museum they can invite a chief artist as a guest to host speech or something. All of this can be hosted through the app.
I think these are plenty ideas and I really think that even after COVID times this app can be a really good revenue source. In addition, now the app can have business from global customers whereas before customer had to be in town to visit the museum and be a revenue source for museum. I think I would release #1 and #2 first, think of them being the same solution, just because museums core is goign ot be displaying what they have. Implementating isn't super easy but it isn't impossible either. I think #1 and #2 will be key to genreating customers and once that happens only then would vendors and guests be interested. So to increase revenue, we museums need to focus on getting more virtual customers and for that my app should help museum get more customers.
All in all, I think COIVD world has shown us a very effective and dramatically revenue generating model and way of thinking. Implementing AR/VR tech would enable greater revenue for museums even post-COVID.
Here is my take. As i am just starting out in PM, i may have made rookie mistakes. Any kind of feedback is appreciated
Museums are multi-revenue organizations. They dont have much or any profits in the process but thats becuase they dont want to either. All the money pretty much goes to operational costs required to be a well maintained place of exhibit. Lets consider the sources they currently "make" the money from-
- governments(national and/or state)
- private donors and trustees
- heritage organizations with their lottery fundings
- self channels like admission/entry fees, tickets for exhibitions, gift shops, cafes & refreshments in house
- renting out the space for occasional events, movie promotions or even productions
- keep experts who can be sort of tour guides for a paid service
The question here is to design an app that helps a museum make money. What exactly does that mean?
- does the museum have an existing website & designing an app would be convenient for customers(booking tickets, exhibition updates, general facts)?
- does this mean the museum doesnt have an online access & wants to start with an app?
- should the app have new sources of revenue including existing sources?
- does making money mean generating enough revenue for operational purposes or to make a profit as well?
- should the app have same features as website(if present) or some new features as well?
- are we designing the app for specific customer segments(teenagers,art & history students etc) or for all ages?
I am assuming that for now-
- the museum does have a website & the app is for further convenience
- the app must include current revenue streams but may/may not have new revenue sources
- the museum has little/no interest in making profits
- its nice to have new features on the app but not particularly necessary
- museum is for all ages but again, increasing social presence is also a nice to have feature
Users:
- private donors/philanthropists looking to make a contribution
- bloggers, industry writers, students looking for information
- anyone looking to visit(booking entry passes, exhibition tickets)
- high school/college faculty booking for an educational tour
assuming government people & film production houses wont really download an app because their involvment/contrbution will be once in a while & they would rather use the website for that purpose Use cases-
- as a philanthropist(monthly small donors & large one time donors) i want to make a significant contribution to the museum
- as a blogger/industry writer/history student i want to research for information about the artifacts
- as a avid antique enthusiast i want to book tickets for latest exhibitions
- as a parent i want to book entry passes to take my kids on a trip to the museum
- as a faculty member i want to book tickets to take the kids to an educational tour
Features- H-high priority & must have, M-medium priority & should have, L-low priority & nice to have
- a prominent CTA for donation on the home page(H)
- information section for a detailed history about all the artifacts(M)
- "book a visit" option for booking entry passes(H)
- "book a tour" option for booking an in house expert to guide students on their educational tour(H)
- events & news page to check for latest exhibitions & news(M)
- prominent masthead(with a nice image) on the home page to register for upcoming exhibition(H)
- social media sharing option for art/history enthusiasts to share the upcoming events(L)
- a payable virtual "take a tour" option for people with disabilities or other conditions to watch from home(M)
- a floating button for quick booking,help section for customer convenience(M)
- an explore page with a map of the museum highlighting all the must see artifacts(L)
- a cafe page for customers to check all the refreshment options available(L)
All the high priority features should be there to release a minimum viable product, features of medium priority should be included one by one because they can have a significant impact on the growth of popularity & potential business aspects as well, low priority features can be introduced depending on the success of the app Success of the app will depend on-
- how many users donate from the app & how frequently(compared to the website)
- how many users book entry passes & exhibition tickets
- how many users book a private tour
- contribution of money made from the app compared to website on a quarterly basis
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