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Build an education product for Facebook.

Asked at Meta (Facebook)
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Clarify

  • Is this product meant to be a standalone application OR something build on the FB app? : FB App
  • What would be the goal of the product ?: You can decide
  • Any specific geographical region targeted? : We can start with the US.
  • Time frame: 3-6 months

 

The way I would want to approach this question is in 3 parts:

  • Why -- Why would FB want to build an education product
  • Who -- Who is the user for the product?
  • What --  What are the specific features we would want to build?

Answering Why

Education is a fast growing market. There are various flavors of growth one being the MOOCs like Coursera, the other being the more personalized learning apps like Byju's in India. However, this flavor of education is transactional in nature where there is a defined give-and-take between the parties and the connection between them last only during the transaction which is not what aligns with FB's mission. FB mission is allow people to create communities and get closer. From that perspective, I think here we are talking about  product which helps users get education from the community and in turn gets the users closer and connected. So, I would restate the problem statement as 

 

Build an education product which helps users learn from the community and in turns gets them closer and connected. 

 

Answering Who

The 3 primary segments who are seeking education in a communal way are s follows:

  • School students (Aged: 13-18)
  • College Students (Aged: 19-25)
  • Professionals (Aged: 25-60, looking to uplevel their skills)

Prioritization Score:

  • Market Size
  • Pain with existing solutions
  • FB Mission for getting connected

School Scoring : Market (M): Pain(S): FB Mission(H)

Though by volume students would be high, many student's decision is controlled and impacted by parents who might not be very conducive to the idea of studying in FB. Hence rated M

There are many alternate solutions available like special tutions and classes. Hence rated S

FB Mission: They are at the age where they would be looking for making connections and friends and hence good for FB Mission. hence rated H

 

Similarly scored the other as follows:

College: Market (H) Pain (M) FB Mission (H)

Professionals : Market (M): Pain (S): FB Mission (S)

 

So chosen segment: College Students

 

Answering What

 

Pain points:

  • Guidance
    • What subjects to take?
    • How to plan career?
  • Study Help
    • Not able to understand something
    • Not able to solve specific problems
    • Need practice partners
  • Needs Motivation / Proof of progress

I will prioritize Guidance and Study Help as they are applicable to almost all students and will have the most impact.

 

Features:

  • Mentorship

Some achiever students willing to give back to the student community will mark them as mentors. Junior students will ask them questions about which subjects to take or regarding planning their career. Mentors will answer their questions and if suited will get into a more long term association with the students. The Mentors will be able to set goals for the students and help them make progress. 

  • Study Room

Students would be able to create joint study room for specific subjects. Other students will search for relevant rooms and join. Once the students find their partners might keep it open for new joinee requests or close the room for other partners. Rooms could be scheduled recurrently for a sustained joint learning experience. This feature

 

  • Solution Live Session

Students will post problems in the  groups and other students will upvote them. A student who has already worked out the problem will schedule and Live Event to show how he has solved the problem. The students who upvoted the problem will be notified of the live session. 

 

I would prioritize the solutions based on 

1. Breadth of problem (% of users who have the problem), 

2. Depth of impact (How much impact the solution makes), 

3. Implementation Ease

 

By that I would prioritize Solution Live Session as it will be applicable for almost all users, will benefit the students immensely and as it can built on top of the existing Live product would not be very costly to build and we should be able to launch in the target 3-6 months

 

Success Metrics:

 

The User goal is to get value from the Live Sessions. So, the key metrics would be 

  • number of users joining in live session (Joining could be defined as attending > x% of the session) ==> To show users are getting value
  • Number of live sessions hosted ==> To show overall live session engagement is increasing
  • Number of users hosting live sessions ==> To show a broad base of users are hosting live sessions

FB is looking for engagement and connection. So the key metrics over here would be

  • No. of users accessing the  product
  • Avg. time spent on the education product
  • No. of new connections generated after accessing the product

Risks:

  • One risk of the Live Session product is the host might not be able to do a good job of explaining, helping the users. Then the time spent by the joiners are mostly wasted. The host might not join after scheduling the live event. These could cause dis-engagement with the product. One way to counter that is to allow joiners to provide ratings to the host. A erring host would have bad rating and hence would have less joiners in the future. Some users with very poor rating might also be barred from hosting events.
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Assumptions:

  1. Part of the core FB product and not standalone app/

  2. Education for children in 13-18 range

Goal: To improve the education of children while building stronger social networks with their family/friends and thus further the mission of the company of bringing the world together and offering tools to form communities.

Key user segments:

  1. Students (middle and high school)

  2. Teachers

  3. Parents

For the purpose of this exercise, I would like to focus on the student user group, since I believe they are relatively larger in size and any change on them will have a bugger impact on the goal and FB’s mission.

The specific student persona I want to focus on initially are:

  1. On the east and west coasts

  2. Have access to high-speed internet, tech-savvy

  3. Age range 13-18

  4. Often are managing school life, extracurriculars, and work sometimes

  5. Have a hard time staying on top of things and getting help from peers

Key problems faced:

  1. Collaborating with friends on exams, homework etc to learn things

  2. Avoiding social interaction in schools due to fear or bullying etc

  3. Some students suffer with ADD, Dyslexia and are not able to get the right aids for learning due to lack of personal attention.

  4. Personal mental health issues faced by students due to family issues etc that affects their learning

Overall the main problem boils down to not being able to get the personal help they need to learn things in a way that makes sense to them in a supportive environment.

Some solutions to solve this:

  1. Personalized FB classroom groups

    1. A private FB group by the school for each grade with all students and teachers. Within each group, you can have office hours to ask questions to teachers, students, TAs via video chat. Collaborate with students anytime via messenger/WhatsApp.
  2. VR based interactive learning rooms/groups

    1. Allow for a VR based interactive medium to interact and learn with other students and ask questions from teachers.
  3. AR-based support in FB groups to help with homework and assignments.

    1. Allow students to annotate homework assignments drawings etc while collaborating and

In order to prioritize these solutions, I will measure them along the following dimensions: 1. Impact on UX (reach of users, impact on FB mission, impact on user delight), 2. Engineering Effort

Since we already have 1 and 2 by FB via groups and occulus, they will require minimal engineering efforts to redesign them to suit our specific needs. AR-based document annotation isn’t there on FB will require a lot of effort so it the highest in engineering effort.

In terms of the impact on UX, I believe #1 (personalized FB groups) will have the highest impact due to the reach on # of users, VR will have lesser impact since very few people will have access to occulus.

Thus, I would pick #1 as the feature to prioritize.

The expected user journey for it will be as following.

  1. FB in conjunction with schools and teachers will setup private groups for students and teachers.

  2. Teachers and TAs will be allowed to setup office hours with their areas of expertise

  3. Students will be able to ask each other questions and collaborate via group-based chats, reply with photos etc of the work they are doing. Get feedback from the teachers without being constrained by regular school hours.

  4. Students will be able to record videos of how they are thinking and hold live sessions with other students to do group study.

Success Metrics:

  1. DAU and WAU metrics for students and teachers who are part of these groups

  2. # of office hours held and questions asked/answered

Risks and Tradeoffs:

  1. Users (students) get cannibalized into this feature and their engagement with other features drop

  2. Students get distracted due to this feature and may end up spending more time on FB socializing and not actually studying
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Things you did well 

  • Structure: Great structure of the answer. It's easy to follow and see that you are familiar with answering product design questions 
  • Assumptions: You came up with good set of assumptions to narrow down the scope of the question
  • Pain points: You listed a good number of meaningful pain points / user needs
  • User groups: You broke down the users to multiple user groups 
  • Metrics of Success: Good set of metrics to measure the success of your product

Areas of Improvement 

  • Clarifying questions: I would have asked a few clarifying questions right at the beginning to ensure that I understand the scope of the question well 
  • I think the user needs are a bit general and can be more specific. Example of specific pain point is "students need help with their exercises when they are outside class" 
  • Pain points: After listing the pain points / use cases, I suggest you evaluate them based on some criteria that you find relevant (e.g. severity of pain) and prioritize them. You won't be able to address all the pain points on your first product launch so it's important to show that you can prioritize between various pain points 
  • List more solutions: Consider listing at least 5 solutions to give yourself some room for evaluation of the solutions and eliminating some of them

Looking forward to seeing more answers from you!

0
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Assumptions

  1. Education product means a learning product
  2. Existing FB users - mostly above 20 years
  3. There can be 2 goals for fb - Acquire new users let's say younger users; engage existing users
Users & User goals
Consumers
  1. School Students --> Help with their studies, get good grades, Ace competitive exams
  2. College Students --> Help with studies, employability skills, Interviews
  3. Young Professionals --> Learn new skills, Workplace behaviour / Collaboration
  4. Mid level Professionals --> Upgrade skills, managerial skills
  5. Older Professionals --> Advanced managerial skills
  6. Self employed users --> business management skills, sales & marketing skills
  7. Remote workers in the internet economy --> How tos? Instructive lessons, Skills
Creators
  1. School Teachers
  2. Professionals
  3. College Professors
  4. Entrepreneurs & Small Business owners
  5. Individuals
  6. Institutions
The Product Options
  1. Separate Learn & grow section on fb app
    1. Videos
    2. Learning Games
    3. Assessment Sessions
  2. Recommend Learning videos basis user profile and activity
  3. FB Kids App with focus on games and learning
I choose to go live with educational and learning content for the 17 to 25 years (College students & young professionals). These are the most numerous and have the highest engagement and they are best testing ground for further extensions.
 
GTM
  1. Launch an invite only Creators App where users can
    • View popular topics
    • Add or request a new topic
    • Create educational content on a digital storyboard software
    • Add voice to content
    • Submit
  2. Game developers can develop learning games
  3. Ways to screen content before pushing live
  4. Live content is suggested to user in their feed in the first version
  5. Monetization Models
    • Ads based - in roll and banner;; also greater engagement should increase user revenue
    • Pay per lesson
    • Subscription
On the supposition that greater engagement shall increase ads revenue, I will go with this model at launch
 
 
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Assumptions: It’s safe to assume that this education product would live within the core FB offering, correct?  yes

 

First of all, the mission of FB is to create connections between people and creating tools for people to create strong communities. Education is key to activating curiosity and critical thinking skills which contributes to openness of people to create stronger bonds, so a product like this definitely falls under the mission of FB.

 

I'd like to propose that goal of this feature should be to help users achieve learning goals.

 

Users: let's first outline the users involved in learnings and segment them

  • Teacher

    • Specialization of subject (math, science, etc)

    • Professional or a parent

  • Learner

    • Age: K-12, college, adult learner

    • Location

 

I’d like to focus on the learner user persona because then even if there’s no teacher or parent involved in the kids' education, the learner can still learn on their own. I’d like to focus on the K-12 learner because those are the years when some of the basic most important education is introduced.

 

User needs and problems: 

  • Students may need more help beyond the classroom time to learn 

  • It’s boring to learn things and it’s difficult to stay engaged

  • It's hard to focus: some kids may be battling emotional issues, problems at home which makes it hard to focus on learning

  • It's hard to find time: some kids may have jobs and other extracurricular things so they may have trouble finding time to learn

 

I’d like to focus on the problem where students may need more help beyond classroom time to learn, and also they may need different formats to learn that are more engaging than a classroom. I want to focus on this problem because in my estimation it affects the most students and it's also where FB can contribute the most (it'll be hard to help with emotional issues or time).

 

Solutions:

FB might help this problem by:

  • Creating a page with “On demand events” for teachers from around the world for particular topics. These events could be then streamed asyncronously by students to learn on their own time.

  • VR lessons/classrooms to get extra help, to meet professionals/ masters of skill they are trying to learn or tocollaborate  

  • “Meet a professional page” where you could browse professionals who are willing to teach a particular skills via FB messenger session

  • Personalized FB classroom group for your classroom where you can interact with your classmates and teacher after the class

 

Given that students seem to need more time beyond classroom, I believe creating a FB classroom group where teachers and classmates can answer questions would be the best solution. I also think this would be easy to implement as groups already exist, so we'd be using an existing tool.

 

Success metrics: 

 

  • # of groups created

  • # of active admins

  • Activity of the groups (could

  • Segmentation of activity of members in the groups

  • Satisfaction with learning via this channel 

  • Performance: load time, downtime

 
In this list, I'd prioritize the activity of members in the groups. We could create a funnel - High activity members>med>low activity and try to improve activity of members by building features to probe them to engage.
 
Risks:
  • Not every parent allows their kids to use FB, even for educational purposes
  • Not every child has a device at home
  • Some students don't learn by being active collaborators (they are more self-learners) and trying to engage them in the group could prove distracting to learning
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Clarify

  • What is the goal of the product? Let us assume the goal is to provide virtual classrooms
  • Is the education product for college students? No
  • Is the education product for any users with special needs? Let us assume that the product is for children attending middle/high school (grade: 6-12)
  • Should we incorporate the experience in the Facebook core app? It is upto youWe are planning to design an education product to provide classroom experience for students in grade 6-12.

 

We are planning to design an education product to provide classroom experience for students in grade 6-12.

I would like to build the experience in the core Facebook application because we could potentially re-use lot of functionality provided like video, messaging, groups etc.

Users

  1. Students who go middle & high school. The users are mostly technically savvy so they should be comfortable in using applications irrespective of the devices.
  2. Teachers - It is important that our products provide experience so that the teacher can focus on teaching. We can use the Facebook echo system for teachers to communicate.
  3. Parents - Typically use for communicating with teachers, checking status of assignments, checking grades on quizzes, tests & missing assignments.

We will be focusing on the user group 1 & 2. Solution for user group 3 can be built later after the success of the initial product

List of user needs for the user group

Typically, in classroom - The teachers teach various subjects to students, give additional study material if needed, students do quizzes/assignments/tests, teacher must grade the quizzes/assignments/tests, students ask questions to the teachers.

1.    Teacher will reach various subjects thru video conferencing to students
2.    Teacher should be able to share additional study material/quizzes/assignments/tests etc. to students
3.    Students should be able to take quizzes/assignments/tests and submit to the teacher.
4.    Teacher should be able to manage graded for quizzes/assignments/tests
5.    Students should be able to ask questions to the teachers or other students
6.    Teachers/students should be able to manage the calendars

Prioritize the user needs

We will priortize 1, 2, 5.

1 will be core feature of the product. It will allow the teacher and students to communicate with each other.
2 Teachers will need some way to engage the students. This will include the ability to share the material that might be needed for the class.
5 is interesting one, but we can leverage the existing messaging capability to ask questions between students & teachers. This will be feature that will delight the students & teachers.

List the solutions

1.    Build invitation only Facebook group that will allow the students/teachers.
2.    Integrate the video chatting capability in the Facebook
3.    Allow teachers/students to whiteboard on screens.
4.    Integrate with Oculus for VR capabilities
5.    Share study material (files with various formats) in the group
6.    Allow students to post questions to the teachers or entire group

    Evaluate your solutions

    We should prioritize building 1,2,5,6 in the initial MVP release. These would require us to integrating with capabilities that are already supported in Facebook.

    3,4 would be features that are not practical at this time but can be re-prioritized based on the success of the initial product.

    Summarize your answers

    We should be able to develop great product by using all the capabilities provided Facebook echosystem. We should develop the product in such a way that the teacher can focus on what she does best - teaching.

     

     

     

     

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