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Let me quickly cover my understanding of Youtube
Youtube is a video-streaming platform where anyone can post a video or consume/view videos posted by others
Youtube has a wide range of long form and short form content posted by different creators. It also has Youtube Kids with content curated for Kids only. There’s Youtube music as well for audio streaming.
As this is a vast product, I wanted to clarify if you mean anything specific when It comes to improving youtube or would you like me to go ahead and choose an area of interest
Interviewer- you go ahead
Alright. I feel youtube’s potential as an educational platform in India hasn’t been realised yet. There’s a lot of scope in today’s world, with the advancements in AI, to use vast library of youtube videos and provide curated learning experience for free to those who need it the most.
I would like to pick this area and define goals of improvement
Thinking using AARM framework, I feel acquisition and activation is pretty much sorted for youtube. Retention and engagement on educational videos is something where there’s quite a lot of scope of improvement.
There are different kinds of educational content on youtube
- School curriculum oriented (Kidergarden to 12th)
- College course oriented (like html)
- Job oriented (like product management)
- Co-curricular (like leadership skills, communication skills)
- Extra-curricular (like sports, music, etc)
Among these user groups, I’d like to focus on school curriculum oriented, particularly focusing on class 6th to 12th because with mobile phone & internet accessibility skyrocketing, youtube can deliver a massive impact in developing countries like India by providing free education through its curriculum oriented videos.
Next I would like to jot down the pain points of this user group by going through their user journey
Paint points -
- Not knowing where to start or what to study next
- Lack of good quality videos
- Lack of interaction with Instructor
- Language issues
- No way to Revise or test yourself
- Distraction from other content
I feel 4th pain point is the most severe and solving it can lead to a massive impact, as it affects a vast majority of students who are fluent only in their regional languages. This is a very unique problem for India since there are 22 official languages and 1000s of local dialects.
Taking 2 mins to think a few solutions
Solutions to problem 4-
- AI dubbing in regional languages
- Auto-generated captions in local language
- Comments with two way auto-translate
- Chat in live sessions with auto-translate
- AI character with sign language for hearing-impaired
- Audio only mode where AI is able to explain what is on the screen as well (for vision impaired folks)
Prioritising the solutions
1 | Very high | High |
2 | Medium | Medium |
3 | low | low |
4 | medium | low |
5 | High | High |
6 | High | High |
I'd like to go ahead with implementation of AI dubbing in regional languages.
To track the performance of the change, the primary metric would be Watch time of educational videos / target user
Where target user is a student
One thing to note, is that a student can be using their parent's account to watch these curriculum videos. This can be easily identified based on the account activity.
Answering Questions on Product Improvement is quite similar to Product Design questions but for Improvement, we focus more on Comprehending the situation better before jumping to any Conclusion/ Assumption.
Our Goal as a PM Needs to be-
"Doubling Down on the Strength of the Company, while Minimizing Weaknesses"
Clarifying Questions to ASK !!!
- WHAT- Metrics/ Criteria/ Functionality are we trying to improve?- (AARRR)
- WHO- are we targeting with this improvement?-(Viewers/ Creators/ Advertisers)
- WHERE- is this improvement intended to happen? (Mobile/ Web), (Long form/ Shorts), (YT/ YT Studio)
- WHY- improvement is required? (Competitive Threat/ Policy Changes/ Consumer Behaviour Change)
CLARIFICATION by Interviewer- "Increase Time spent by Viewers on YT Shorts on Mobile due to increasing opportunity in short-form content" & "Moving ahead make necessary assumptions"
USERs & their NEEDs
- ENTERTAINMENT Seekers- As a Viewer, I want to feel entertained or happy so that I can end my day on a positive note.
- INFORMATION Seekers- As a Viewer, I want to know latest developments in the world so that I can contribute during peer discussions.
- EDUCATION Seekers- As a Viewer, I want to learn new skills so that I can outperform my peers.
- PRODUCT Researcher- As a Viewer, I want to know more about products so that I can make well-informed purchase decision
USER Insights
YT Shorts, is primarily viewed for Entertainment, occasionally for Information and rarely for Education and Product research. Since, the long-form content fulfills the requirement of in-depth analysis for the latter 2 users in a better way.
Hence, we will focus on the ENTERTAINMENT Seekers for upcoming plan of action.
WANTS of ENTERTAINMENT Seekers-
Wants to watch funny content but gets interrupted by unrelated content
Wants to watch what others find funny
Wants to share something funny or relatable to friends
Features & Prioritisation
FEATURES | IMPACT | EFFORT |
Filter on the basis of mood (F1) | HIGH | MEDIUM |
Messaging section to share with friends/ subscribers (F2) | HIGH | HIGH |
Disappearing Top comment pop-ups during video (F3) | HIGH | LOW |
Reaction feature (F4) | LOW | HIGH |
Although F1, F2 & F3 has high Impact value but F3 stands out as a low effort and highly impactful choice.
As observed in various User trends, everybody loves to read viewers comments especially when they are humourous. Many popular TV shows including "The Kapil Sharma Show" have capitalised on this trend by introducing it as a special segment in their show to entertain and grab viewers attention.
Summarization
By introducing F3 we can radically increase time spent by viewers on shorts, by showing them top comments on the video, encouraging viewers to open and interact in the comments section. This feature will increase time spent by viewers on Youtube Shorts by satisfying the inherent need of humans to socially interact with others in the comments section.
Description of product: video sharing platform, create content post, recently youtube shorts also started also an option to subscribe to find videos of content creators in separate section(basically sorting content user want to see and enjoys the most)
Vision is something like share vid with friends, family and world
Clarifications/assumptions:
What do you mean by improvement? If nothing I’d like to go ahead with user engagement since youtube already has enough customer base so getting new customers doesnt have more impact compared to user engagement.
Any Particular feature? If nothing, I'd like to go ahead with improving Youtube Shorts features since, as we see, many people are so addicted to reels(users have a short retention period, so showing small length content helps keep them engaged) so improving shorts can help in achieving user engagement more with the app.
Web/mobile? I’d like to go ahead with mobile since many of them prefer seeing shorts/reels on phones given easy experience instead of going through a complex UX on the web
User Groups:
Content creators
Content viewers
We can focus on content creators, since working of their pain points can help in creating better content with ease, quality content will attract users also which will eventually help in enhancing user engagement/retention
Pain Points/user cases:
Jim is a youtuber, who does 3-4 Youtube videos a month and in order to get more reach he again makes a short like a preview of things in the youtube video, but he finds it extremely tiring to make a short again after spending a lot of time on making youtube videos.
Kate is a beginner in content creation and is often very confused about what content ideas (what is type of content are viewers liking and so)
Ravi is a food blogger and he subscribed to some of the channels of his interest, but in shorts he often misses out shorts from his subscribed list, because of them he often has to go back to subscribed list and see their recently uploaded shorts.
Vicky is an active content creator striving to get subscribers, but his shorts are often downloaded and being used by other creators(posted) without giving him credits, this is making him lose the trust in youtube shorts.
Solutions:
AI Generated shorts: Based on the youtube video, we can help content creators generate automatic shorts(which can be made customizable), this saves time for content creators, also will help viewers get a preview(promo kind of thing) about complete youtube videos which will help them choose to view the entire yt or not.
YouTrend: A feature where we will show trending shorts, for content creators to come up with unique ideas and give them knowledge on what kind of content are users liking more.
Just like we have an option like we have for youtube videos we can have a similar option where we can see the shorts of creators we subscribed too, which will help content creators to get inspiration from seeing shorts of similar interest. Basically two options for viewers to see(subscribed/ content curated according to their likes)
Metadata ownership tags: Introduce metadata tags or labels that creators can apply to their videos, specifying ownership information. These tags could be embedded in the video's metadata and remain associated with the content even if it's downloaded or reuploaded. Helping in enhancing more quality content and achieving trust of content creators.
Prioritizing solutions:
Solution 1: AI generated shorts
Impact: high(since this not only makes life easy for content creators by automating process but also help them get more views for their youtube videos since this short acts like a promo, so for more details they will have to watch entire video)
Effort: high (implementation of AI can be complex task and also getting timestamps in order to create a promo can be complex task too)
Solution 2: YouTrend
Impact: high(more impact sine users will know what is trending more and help them creating new content)
Effort: medium(this is similar to whatever we have trending videos we have in youtube, so implementing this has to do it making changes to this.
Solution 3: subscribed shorts
Impact: low(will have low impact since most of the videos that are displayed in shorts are based on content the creator/viewer is interacting with most so there is very less chance of missing out on content)
Effort: low(similar to subscribed content in youtube videos so implementation wouldn't be so difficult)
Solution 4: Metadata Ownership tags
Impact: High(since this will give them(content creators) confidence that their content is not be stolen or misused without mentioning them credits, will increase trust, help enhancing quality content instead of duplicates which is a pain point for viewer, so now with this they’ll have a quality shorts to keep them entertained, increasing views/likes for content creators)
Effort: medium(for this just need to have owner data, rest all can be implemented with not much effort)
Solutions that should be prioritized now are YouTrend and Metadata Ownership tags so will fall under Must have section
Solution 3: subscribed shorts can fall under Could have category(since we can have it but it not necessary)
Solution 1: AI Generated will fall under should have since it is high impact feature so if it possible to implement we can do this
Summary:
User persons: content creators
Solutions: YouTrend, Metadata ownership tags
Post launch metrics:
Solution1: number of AI generated shorts, number of people seeing Complete youtube video after preview/ promo of them/showing interest in seeing them.
Solution 2: number of trending videos being watched, number of shorts that are being created based on the trend
Solution 3: number of subscribed shorts being watched by creator
General metrics: number of signups, number of people watching shorts per a hour, frequency of content posted per creator, number of followers increased/views.
YouTube’s mission is to provide best in class entertainment to its users. On the content creator side, it’s mission is to provide the best platform where content creators can showcase their content.
Business goal: To boost engagement and ultimately boost YouTube’s revenue, YouTube runs on AVOD (70%) and SVOD (30%) model. More engagement, more advertisement based revenue.
Users:
Creator:
People who upload the content on YouTube
They can be across genres like vlogs, music etc.
Consumer:
People who are consuming the content uploaded.
There are two types of people free users vs premium users.
Within this we have the casual users, core & power.
My understanding is that good content on YouTube will automatically boost engagement as more number of people will consume the content.
So here I am prioritising the content creators.
Painpoints:
- Lack of ideas on what to create
- lack of regularity / lack of time
- are bound by multiple rules and regulation and don’t have a free hand
- people are more interested in short form content rather than long form. (already solved with youtube shorts)
- are on multiple platforms so their capacity is divided/ moving to other platforms like TikTok etc. (we are solving for it already with similar content like YouTube shorts)
- Not enough incentive to create content.
- New content creators don’t have traction.
- Receive a lot of flak for their content (downvotes, not enough subscribers, bad comments, reporting etc.)
- can’t edit their videos within YouTube itself
- have to rely on other tools for YouTube analytics.
Features:
YouTube Inspo tool: (R: H, I: H, C: M, E: M) P0
An AI tool (YouTube integrated with open AI) which will analyse a content creator’s past content and give suggestions on what they should create next and how the creators can go about it. It would also take into account the trending hot topics in the world and what sort of content is in vogue.
YouTube public poll: (R: M, I: M, C: M, E: L) P2
A tool for the content creators where each week they can as their audience to suggest content on them. This poll can easily be shared on social media as well. All the data will be collated and the most popular option will be auto-picked. This can be integrated with the previous feature as well. The AI can be taught to take into consideration popular vote.
YouTube Boost: (R: H, I: H, C: H, E: L) P1 YouTube can launch a paid feature for new content creators. This feature would boost your content and showcase it at the top under recommended content for a set time limit. Creators can purchase this feature for a small price. (Like Bumble Boost)
YouTube Edit: P3
Launching a full blown video editing tool within YouTube as well. (Paid feature)
YouTube Analytics: P3
Build our own analytics tool so that creators can rely on it within the app itself. (Paid feature)
RICE Framework for prioritisation.
Metrics:
No. of content creators using the inspo tool (weekly)
No. of content creators creating videos in line with AI prompt (weekly)
No. of polls created weekly
No. of polls shared weekly
No. of content creators purchasing Boost (weekly) (% new % old)
What is You tube?
- YouTube is a video platform where content creators upload the videos and viewers can search and discover videos to help them entertain, learn a new skill or get educated on any topic. YouTube partner with Brands/advertisers to show ads on the videos to generate revenue for the company and the content creators.
- YouTube is available globally on all major platforms including smart TVs, OTT devices, phones and web. Active daily users are around 122Million.
You tube's mission is to give everyone a voice and show them the world.
What value does youTube bring to the world?
- It provides a way for content creators to express their creativity to the world and generate income.
- Video is a very powerful medium to learn about any topic quickly, and YouTube give a power to the users to find videos on any topic and get educated for free.
- Allows brands and businesses to reach to the audience who will find their product useful.
What improvements do we want to make to the YouTube?
- Do we want to create a better user experience for a particular user segments (Content Creator/ Viewers/ Advertisers)?
- Do we want to attract more content creators to create diverse content on the platform?
- Do we want to attract more advertisers to improve our revenue?
- Do we want to improve the user engagement on the platform?
My recommendation is that we should focus on improving the engagement of the platform i.e. people spending more time watching content on YouTube. And the reasons to focus on engagement are:
- YouTube's primary business metric is engagement, which can be translated to hours per customers viewed. This also aligns well with our mission of showing people the world, but if there is not enough engagement, then we will lose the value of the platform.
- There is a lot of competition from apps like TikTok and Instagram that are competing for the user attention with a 30 sec entertaining videos. Additional competition is from the streaming platform such as Netflix and Prime video that create studio quality long form content.
- If we drive better engagement, we will attract more content creator, and in turn we will attract more advertisers. Therefore, engagement will drive the flywheel.
Assumptions:
- The improvement is not going to be for any specific device.
- We will focus on improving the engagement in the US first [majority of the market share]
Now that we have clarified what to focus on, we will follow the following structure:
- Evaluate different user groups
- Focus on the user group with the highest impact and improve engagement for them.
- What are their current problems/opportunity
- Brainstorm a few solutions.
- Pick a solution and design the user experience
- Define the success criteria for the solution.
User groups:
For this exercise, we will evaluate Creators and Viewers user groups. Advertisers are outside the scope of this exercise as we are not focusing on Monetization.
Since we are focusing on improving the engagement of the platform, lets segment the user groups by how engaged they are on the platform.
Content Creators:
- Loyal YouTube Creators. Creators who have been on a platform for a while and have a subscriber base on the platform. They have been creating content for at least 3 years.
- Not so engaged content creators. Creators who have tried to create content on the platform but didn't have success with their videos so they have started posting content on other platforms or stopped posting all together.
- New commers. Creators who have a certain idea and now they want to start creating content on YouTube.
Viewers:
- Highly engaged viewer - they spend a lot of time streaming videos on YouTube than on any other platform including tick Tok or Instagram. They find the content on YouTube useful and find value in spending more time on the platform.
- Moderately Engaged users: Their time is often distributed on YouTube and other stream platform. Most of these folks are entertainment seeker, so where ever they can find engaging content, they will spend their time there.
- Low Engagement: These are the users who don't login to the platform often or consume videos
Lets focus on Not so engaged content creators because:
- This segment has shown that there is an intention to create content and contribute to the platform, however, they are not motivated enough to stick to the platform.
- If we solve problem for this segment, that means that we can convert the segment in to loyal YouTube creators. This essentially means there will more diverse content for the viewers ( which would otherwise be never created).
- Solving problem for this segment aligns well with our overall mission.
What are the problems "Not so engaged content creators" face with the product today?
This customer has some idea, and they are thinking about the videos they want to create. There underlying motivation could be to make extra income, peruse this as fill time opportunity, or they are just following their passion and want to share with the world
Here are some of the gaps:
Problems | Impact on User | Frequency of the problem | Impact on Engagement Metric |
I have a great idea but don't have enough knowledge on how to create engaging videos on the topic. | High | High | High |
The whole process to create engaging video takes a lot of effort and time. | high | high | high |
I have created a video but how do I know whether I am putting my best foot forward. | Mid | Mid - high | mid |
I have uploaded the video but my video is not doing great, and I don't understand why. | high | mid | high |
I want to improve my next set of videos but I don't know how | high | mid | high |
We should first focus on solving the problem of "I have a great idea but don't know how to create engaging videos". This is the fist touchpoint in the customer journey, and if we can help a customer to create a engaging videos for their ideas we can motivate them and reduce the churn of these content creators.
One callout: I do think the problem "whole process takes very long" is another big pain point to focus on but I think YouTube has taken steps to mitigate the problem and make it easier for the users to create a videos quickly with their ending tools etc.
Solutions:
Summary of the problem - "I have a great idea but don't know how to create engaging videos"
Videos are more engaging when they tell a story and today user has a problem where they have an idea but don’t know how to tell a story through a video.
- Marketplace: Connect content creators with folks who can take an idea and convert into a engaging story.
- Storyboarding tool: User will actively use the an automated tool that will take their inputs (almost like a mood board) and suggest a story/transcript on how to create a story(video). This could be based on the insights from other engaging videos on similar topics.
- Multiple Versions. Test multiple versions of the video with target user groups and see which one is more engaging. These doesn't necessarily have to be full fledge videos, they can be mocks or narration.
Solution | LOE | Impact on engagement |
Market Place | High: marketplace tech is hard to build | Mid to high |
Storyboarding Tool | Mid - high : Automated ML tool to generate storyboarding scripts based on the user input is not a big tech lift for google since they have competency in ML models | High |
Multiple Versions | Low LOE - since google has already information on what viewers like so it will be quite easy to find the target users for the video. They also have tools that can be used to create a low fidelity versions of the video.
Con: you need to give users incentive to provide feedback on different version of the videos. Perhaps: they will see less Ads. | High |
The short-term solution is to build a multiple version solutions and the long term focus on building automated tools .
Success Metrics:
- Primary metric: # videos created per month per content creator. Monthly grain because our target segment will not add daily or weekly videos.
Secondary metrics:
- Average number of versions created per video.
- Each version is exposed to certain number of viewers.
- How many viewers per version provided feedback.
- Engagement with the final version of the video:
- Number of views per video per month
- Number of likes
- Number of comments on the video
- Retention: of the users who created the videos in month 1, What % created videos next month month.
- Total # number of videos created per month.
- Increase in the DAU based on the hypothesis that now the platform has more content.
- Increase in the overall engagement of the platform.
Q. How would you improve YouTube?
Clarify - Is there a specific aspect of the product that needs to be improved. What is the target audience for this improvement exercise? Is there any specific metric we are looking to improve?
Assuming we are speaking about the whole product here and a global audience let's dive in.
Personas:
YouTube has a plethora of content being uploaded each minute. We will try to start with a broad set of two categories and narrow it down.
1. Content Creator
2. Content Consumer
Both the personas can be narrowed down into categories
1. Entertainment - Music, movies, web series, stand-ups etc
2. News
3. Travel Vlogs
4. Education - coding, excel, MBA or other entrance preparation
5. DIY Videos
Problems:
Note: I am not including problems like too many ads, lower resolution download option etc as this is a part of the business model that YouTube has
The major problems revolve around interactivity, especially in Travel, Education, DIY and News categories
1. As a software developer while watching a coding tutorial, I need to pause, read the code and then write it on my personal computer to test it. It is tedious.
For any educational video, the material sharing like links, articles, images or other notes can only be done via 'Description' which is very limited.
As a creator of such videos, I can just share a brief 'static' description but something like a code or other notes keep changing while I speak.
2. If I am watching a Travel Video and the creator speaks about a place, I want immediately look for Hotels in that area, travel modes and costs, distance from a particular place etc.
Currently, I note down the place, minimise the app, visit Google and gather this info
As a creator, I have an entire itinerary ready and wish to share it with the viewers. The only possible way is to show it as an image in the video which is the least interactive way. At max, you may provide a few links in the description, but that again is limited and takes the user away from the main content
3. A similar problem exists for DIY videos as well for both, Creators and Viewers
Solution - Timeline-Tagging
As a creator, If I am able to tag the timeline at multiple places with multimedia (texts, images, links, location)
1. The education creators will be able to add notes, code snippets, installation links, commands etc at multiple places. For example, I will add the installation link at the 31st second when I am talking about installation, add a code snippet at 1:05 and so on.
2. Similarly, the travel vlog creators can add locations, hotel details and other itinerary items in a tagged timeline, something like a geo-tagged timeline. The viewers will then not have to note the place and jump to another app for more details.
This will make the whole experience interactive and viewer-friendly. The snippets, notes and itinerary will appear at the real estate below the portrait player.
Initial Scope:
Build a simple tagged timeline wherein a creator can add any multimedia at multiple points on the video timeline
Success Metrics:
Creator:
1. Percentage of Creators using the Timeline Tagging Feature
2. The Avg number of tags per timeline (for tagged timeline)
Viewer:
1. Total number of viewers accessing the tagged timeline per day
2. Percentage of viewers accessing the tagged timeline
As an indirect indicator, we will also be tracking the percentage increase in the average watch time per user (post this feature is released)
Approach
1. Strategic questions to understand business objective and scope
2. User segments priotization
3. Pain points
4. Brainstorm solutions
5. Prioritize solutions
6. Success metrics
Strategic questions
Candidate: I assume the business objective to increase the youtube screen time by acquiring new users and increasing the satisfaction and engagement of the existing users
Interviewer: okay
Candidate: Are we focusing on US or WW that would affect the solution that we build in terms the languages we support, etc.
Interviewer: WW
Candidate: Are we interested in improving the youtube service for free users or paid users or both
Interviewer: both
User segments
A) Invidudual Creators (youtubers)
B) Instutional creators (TV channels offering youtube content, Media companies offering movies, tv series, etc)
C) Consumers (users that access youtube for entertainment, inspiration, productivity, etc)
I would prioritize consumers because a) they form the largest cohort b) once we get more of them on the platform we create demand in the market and incentivize more creators to create content
Pain points
A. Content is unidimensional that users who prefer active form of entertainment such games are less engaged with the format
B. Users that seek novel AR/VR content are less satisfied on youtube
C. Not all users understand english in which youtube is offered currently, for example, chinese prefer apps in mandarin, japanese perfer apps in japanese, etc, thus limiting the reach of youtube
D. Users are limited to content in the language they can understand, due to lack of translation features
E. Users cannot complete the certain actions within youtube itself, for example, after watching movie trailer, games preview video, users cannot book tickets to movies, games within youtube itself.
Brainstorm solutions
A. Offer games on youtube it will help to offer rich source of entertainment for users
B. Offer AR/VR content that are related to travel videos that provide immersive experience of visiting new places
C. Create different language options to experience youtube in the users language of preference
D. Create translation features that would translate the audio/cc from one lagugae to any language
E. Just as suggested video, create suggested actions by integrating fangdango to book movie tickets, stubhub to book games tiickets, google flights to flight tickets
Prioritization
Solution | Cost | Benefit |
Games | High, new form of content | High, attract million on gamers |
AR/VR | High, invest in new technology capabilities | Moderate, users might need AR/VR devices to enjoy the content |
Lagugage controls | Moderate, extend the existing language capabilities from search to youtube | high, increase penetration among non-english speakers |
Translation features | High, audio translation/cc capabiliities | high, users can consume content in the language that they do not speak |
Suggested actions | Low, integrate with third party applications | High, increase user satisfaction |
Success metrics in terms of youtube funnel
A. Numbers of increamental users determined through A/B testing of new features (acquistion metric)
B. Increased screen time determined through A/B testing (engagement metric)
C. Number of incremental days an average consumer uses youtube in a year, determined through A/B testing (retention metric)
D. Incremental revenue determined through A/B testing (revenue metric)
Clarification Questions:
- Define which business
YouTube
YouTube Premium
YouTube TV
- Define App Vs Web
Distilled Choice: YouTube Premium -> App
YourTube Premium is a paid subscription service that offers users the capability to watch content without any interruptions from ads and most importantly the capability to download videos for offline viewing and listening.
Users Segments:
Types of users
In motion users: This user segment includes commuters or people who are engaged in a workout or doing an activity. Their hands are busy and they do not have the flexibility to use their phone. Their minds are focused primarily on the activity and shifting their focus to change downloaded content on Youtube Premium can be detrimental to them and others.
Sedentary users: This user segment includes those whose hands are free. They have the flexibility to change what they are listening to or watching on their phone.
My Choice: In motion users
Pain Points
Organization of downloaded content - Currently there is no functionality to organize the downloaded content on YouTube premium. All the videos downloaded are found one after the next in the order in which it was downloaded in one default Downloads folder. The only way to organize content is by creating Playlists. But with Playlists it is not the downloaded content that you can create a playlist with. So when offline it is not possible to access the content that is in the playlists.
Tag (Label) and Sort Feature - Currently there is no feature to tag (or label) the downloaded content with a custom name and sort the downloaded content based on the tag that the user creates. For someone wanting to at least sort the downloaded content in a certain way based on how they have tagged a video in their download so that they can be completely hands free from their phone while on a long commute or a workout, no such functionality currently exists.
Solution
I propose a solution to give the user the capability to create folders and organize their downloaded content. Then the capability to tag and sort the content both within the folders they created and in the default folder where all downloaded videos show.
Product Vision
“ Hands free listening of YoutTube Premium content the way I want it”
For the $11.99 a month that a Premium user is already paying it would be an attractive feature to provide the premium subscribers the capability to not just listen to content offline and without any ads but the ability to organize and sort the downloaded content the way they want so that it results in hand-free listening. Content organization is a feature that is present by default in Gmail, Google Drive, Google Photos, Blogger etc for free. Why not in YouTube Premium?
Features
When the user clicks on the 3 dots next to a downloaded content, a functionality to add content to a custom folder. When a user clicks on this, allow the user to either create a new folder or pick an existing folder that was already created by the user. Then give the option to either copy or move the downloaded content to the custom folder.
Give flexibility to the user to rename the folder that they have created for downloaded content.
Both within the default download folder and the custom folders that the user creates give the flexibility to the user to add a tag (or label) for the downloaded video. Then the functionality to sort the downloaded videos by either a default sort order (like a to z, z to a, content length) or by the custom labels that the user created.
When the user cancels their YouTube Premium account, these folders and labels can be cleared since these are views that were created by the user to organize, label and sort their content.
Metrics
Track the create folder and label functionality to see what percentage of youtube premium users take advantage of creating folders and labels and measure the growth in the adoption of these functionalities.
Trade-Offs
In 2020, YouTube counted roughly 20 million premium users. By the end of 2024, this number is forecasted to reach 28 million premium subscribers. Additional data storage to account for the organization and labeling capabilities of downloaded content for these users needs to be taken into consideration to analyze if putting effort into building these features will result in an increase in the loyalty to the subscription.
Ok let me try to unpack what to focus on. Youtube has other products that are rarely used, atleast by most of my age, such as YoutTube kids, Academy, etc. It also has Movies/Shows, Gaming, etc. Is there any specific product of YT you would likke to focus on?
Also, since we want to improve on it, are there any specific focus areas we know of from maybe feedback log? Any specific interest from leadership in what to improve?
YT is mostly used on mobile for entertainment videos but when it comes to learning YT gets used more on desktop;laptop. Is that a fair assumption? Ok, so I would like to first think of who uess YT and what their needs might be before I decide if I am focused on desktop/laptop. I am not sure if my solution would differ based on that just yet.
1 last thing: Before we focus on specific north star, I would like to think about what my focus area of improvement might be.
As I think of users that use YT 1)Students 2)Professionals 3)Elderly who might be even retired. I could break these segments further but I think it's beneficial to not be too narrowly focused. For this case, let's focus on Professionals just because I think for entertainment we have captured the market quite well but when you think of learning, there are competing products such as Coursera, Udemy, etc. Also, students tend to have ample time to read books, ask professor, etc. and they tend to read chapters entirely while professionals need quick info. I think YT serves that market well and Courseras of the world don't quite give you that. So while we are serving a niche segment we still have significant resource pool and we can make a big impact. If you are ok, I would like to think how I can improve the product for them. But before I get there since we are focusing on improving 'Learning' aspects of YT, it may make more sense to build it mainly for deskptop / laptop. I still don't know if it will matter but we will see. Considering, learning is our focus, I think it may make sense to think of increasing Engagement / Retention.
Pain-points: I think as a professional, there are few aspects that I wish could be served 1)unknonw unknowns - I don't know what I don't know 2)competiting with co-workers and wanting to be ahead in knowledge - the what if my co-worker knows more than I do fear. 3)I can't remember what I have searched and waht I haven't already searched - I enter so many keywords; I am not going to remember evertything I have searched for. Even if I do, I prob won't search for it again since last time i didnt get anything with those keywords. But I may be missing out new content that I could have found with the same keywords again.
I think these are huge problems to be solved, so let's focus on 1 and 2 because I think #3 isn't that much of a concern considering YT is extremely good with pulling up relevant content without a need for keyword preciseness. + most professionals YT exp could be enhanced by 1 an d 2 vs. #3 won't make a huge impact. This will help us Retain them to our platform for learning purposes.
Let's see how improvement culd be made in identified areas for #1. As stated, while YT is good at bringing me content based on my keywords, sometimes I don't know what else i should be learning. AI brings up relevant and related material but does miss out on other things (if I am YT a lot on API Management platform product learning it may not bring up UX videos but reality is learning about UX will help be build a better platform). I think we can improve that by:
a)Create a group feature whereby people can belong to created groups and you can see results of what people in that group are also learning / watching. So imagine there is a group for #APIM Product Management, and there are 1M members, I see results of what those group members are watching. If I enter keywords, I would get results only based on what that group has watched.
b)Follow a creator whom I like and see what he/she is learning and watching. Creators got to that that level to be able to create content only by learning a lot so I assume they are learning similar things constantly that I should learn as well.
2a) It be great to integrate w/ Linkedin and then I can choose whose learnings I want to follow. This could be co-worker that I can tap into his/her learnings. This might be an opt-in / out feature whereby I would have to allow my co-worker to follow and track what I learn to help each other out. Not many co-workers would want to allow that but leadership who is above you will. Additionally, in a big consulting firm like Accenture, people happily share learnings using internal KX sites. So I definitely see consultants sharing what they are learning.
I think 3 solutions are decently instrumental to address ensuring pearners use YT more for learning and keep them interested in using YT for it. However, I do think 2a is probably most impactful without much of a trade-off. 1a has a huge trade-off in the sense that there could be 1M members in a single group and each of those might be watching so many unique things so ultimately it will be so much infromation that it's going to not allow audiance to be focused which is what we were trying to solve to begin with. 1b i dont think adds as much value because the creator may just be creating material from what they already know and not necessary that he/she is learnig some new things. + How do you know you are learning the best of best and also there gets into isssues of user privacy.
I do think that from an evaluation standpoint, 2a has low complexity (C=2 from scale of 1-5) and high on user value (5). The trade-off again is information sharing and feeling like you loose compeitive edge if you let your co-workers know what you are learning so I am not sure how many will be open to sharing all the content they are learning. It will surely also get people to keep coing back on YT to learn since they are get to learn very relevant stuff without having to search much.
I would like to evaluate post launch, maybe after a QTR, how we are doing. I think best would be to track % of profiles using learn recommendations from linkedin connections > 1 time. Also, tracking % of integrations with LinkedIn might be valuable but I doubt this really gets us to evaluate if people find the feature helpful.
OVerall, I think it's best to improve YT for professionals since that's the group that we might benefit by helping tehm deliver learning conntent wihtout having to do much search. IF we do a good job at that, we can retain them to YT for professional learning stuff vs. loosing them to Coursera's of the world.
Description: YouTube is an online video sharing platform that lets users who want to view certain content to get what they want and for users on the other end who want to share their knowledge or experience to post their videos. So, it is like an online marketplace for videos. Users can create their own channels and have other users who are interested in similar topics to subscribe. YouTube itself works on a freemium based model – users can view content for free and for more features they can subscribe as premium users.
When we talk about improving YouTube, does it mean increasing the user experience for a particular user group or increasing the revenue by adding new users, or increasing revenue in general with the existing user base?
I assuming here that we are improving the user experience for a particular user group.
Users of YouTube:
Users who watch content on regular basis for fun - They have set topics for which they come to YouTube and they are also subscribed to a few channels that they watch daily. These can be treated as loyal customers as they watch daily and have some investment in the form of either money or emotional attachment to the channels they are subscribed to. They browse YouTube for more content and in their free time.
Users who use daily but for a purpose -. They do not browse YouTube in their free time rather use it only as a source of knowledge for some videos or channels. These could be students who want to watch for educational purposes only, or fitness enthusiasts who follow only such channels, etc.
Rare users - They are users who come to the platform when a friend suggests a video or when they have the need to know something (so on a need basis)
Users who post on YouTube – these are the users on the other end who have channels and vlogs about their passions that they want to share with the world. For some this is even a source of income.
Users can be regular or premium and also from different age groups, such as millennials, Gen x and baby boomers.
Here I will be choosing the second type of users - Users who use daily but for a purpose- because I feel they can be converted into frequent users through certain improvements and by making YouTube more meaningful for them.
User pain points
A user who comes to YouTube for a purpose is someone who is looking for good content regarding their passion. They are not watching YouTube for leisure but rather to improve themselves.
1. There are lot of educational videos on YouTube but many times all the videos from a particular series of lectures or a professor are not available in one place. They are not available on YouTube itself at times.
2. For users who use YouTube for certain topics such as fitness or gardening, rarely get relevant recommendations on their home pages. There is no proper categorization and it is not clear upfront which channel is good. For these reasons people use other more relevant platforms.
3. The comments on videos are not very helpful at times in giving the right direction. It is difficult to know which is authentic.
4. There are too many advertisements for users even those who are watching educational or important videos.
Solution
I will map each solution to a problem and then prioritize them based on impact and ease of implementation.
Problem | Solution | Impact (increased usability) | Ease of implementation | Priority |
1. | Have a system to club similar and relevant videos. If content providers have not uploaded all lectures or videos in a series, then reach out to them to do so. | High | Medium | P0 |
2. | Enable rating for content providers | High | High | P0 |
Provide recommendations based on similar searches, or friends’ searches | High | Medium | P1 | |
Provide categorization, and filtering based on this, of videos as either educational, entertainment, etc. | High | Medium | P0 | |
3. | Apart from comments, enable rating of videos and show an aggregated rating | Medium | High | P0 |
The ones marked as P0 will be implemented first as it would have an immediate improvement in user experience.
Metrics
An increase in the below metrics will help measure the success of these features for the selected user group.
1. Number of non-entertainment videos post launch of features
2. Number of videos rated
3. Number of videos rated high being watched
4. Number of searches based on category
Summary
So, to summarize, I want to target users who are looking for meaningful content on YouTube and not using it for leisure. By enhancing their experience and providing relevant content on the platform will help attract more users and keep them on this platform instead of making them seek other more targeted platforms. And this is possible because YouTube already has the technology and data but just needs to organize it.
How will you improve youtube?
Clarifying/Assumptions:
Assuming improvement refers to lift in engagement in this case.
Youtube refers to the WWW and mobile platforms.
Key User Segments:
Creators
Influencers/Celebrities
Video bloggers
Regular users
Viewers
Power watchers
Casual watchers
Churned watchers
Selecting the Influencer segment from the above list since it is a smaller volume of users and will have a big impact on viewers. Also, it is easier to understand the problems of this segment since they are fewer in volume.
Celebrity/Influence Persona - These can be internet celebrities like a famous YT star, famous movie star, music artist, etc. They are often very tech-savvy or managed by someone tech-savvy, have huge followings, often from major metropolitan cities, in the age range 18-60 typically.
Key problems faced by celebrities:
Connecting with fans - Hard for them to connect and form bonds with their fans
Abuse and Troll
Choosing to focus on the connection part with fans since most companies are already investing in the abuse and troll space using NLP. I also believe improving connecting with fans will have a greater impact on engagement goal.
Potential Solutions:
QnA - Tool: Allow fans to ask questions to live streamers before the session starts or follow up questions to posted videos. Like an NLP based tools that will bucket question into themes
Exclusive Fan Content: Allow Celebrities to create exclusive fan clubs. Fans will get personalized memorabilia and gifts, early previews etc to music, shows, special screenings etc.
VR based content - Allow celebrities to publish content in the VR world and provide a much more immersive experience to the fans.
Prioritization of solution: Based on eng cost and impact on UX (engagement, reach). VR will have a small reach since few people have access to VR devices so it will have a low impact on engagement. QnA tool can have some negative impact in terms of lack thrill of getting the question picked up randomly and can lead to some users feeling neglected. Exclusive fan content will, on the other hand, give a stronger feeling of exclusivity to fans and build a stronger bond and also prompt other users to join this club.
UX Journey
Fans that are regular subscribers, power watchers, quality comment writers, and low spam scores can be extended this invitation to join Youtube Celeb Fan Club.
Once in the fan club, they will have access to a celebrity page with messages, memorabilia, chat rooms, ticket buying options. The ability to request answers for their questions, have exclusive chats with the celebrity, get selected for randomly chosen for memorabilia from celebrities that are signed by the celebrity.
Fans can pay a small membership fee to get free signed poster, discounted tickets etc
Success Metric:
For Celebs/Influencers, we can measure the success by the number of videos posted and interaction with fans in the fan club (reply, messages)
For fans - we can measure the lift in their activity and look at DAU, WAU for users that are part of the fan club. We can also look at the number of people interested in joining the fan club.
Answering product improvement questions, like this one, often starts with asking the interviewer for clarification. In this case, I would ask them to clarify what they mean by improvement and if they have a particular metric in mind or I can chose the metric.
Let’s assume they say that ‘time spent on watching YouTube videos’ is an indication of engagement in the platform and my goal is to drive engagement by increasing the time spent on watching YouTube videos per user.
I can think of a few YouTube user groups with unique needs and requirements. Here is a list of some of them:
– Entertainment seekers: They are looking to kill some time by watching entertaining videos
– Skill seeker: They are looking to learn how to do something (e.g. How to make a drill in the wall)
– Information seeker: They would like to learn about a new topic to educate themselves (e.g. biology of dolphins)
– Event follower: They want to watch a live video of a current event or listen to news / analysis about an event
– Children: parents using YouTube Kid movies to entertain their children
There are many more user groups that are out there. I’ve only listed a few here. I’m going to first pick a particular user group to focus on. While I think YouTube is doing well in many user groups, Google should be particularly feeling threatened by Facebook’s success in getting the attention of the Entertainment Seekers. These users are spending a lot of time on Facebook to browse through videos liked / shared / commented by their network of Facebook friends and spending less time on YouTube so I’m going to focus on this particular user group.
The Entertainment seekers have a few unique needs:
– They are interested in videos that entertain them
– Long videos won’t be interesting to them because they require a lot of commitment
– They usually decide quickly if the video is interesting to watch or they move on and continue their search
– They don’t know what they want to watch and need the provider to suggest the right content
– They want to know about the videos that people they trust have found them funny
There are many other unique attributes to this user group. I think the last one mentioned is the most important need among this group and one reason that Facebook has been doing so well in videos is that users can easily find videos that their friends find interesting to watch. If I like the taste of comedy of my friend, I will be more likely to be watching that video. Unfortunately, YouTube doesn’t currently have a way of enabling users to easily discover videos that are found interesting by their trusted network.
Here, I’m going to list a few ideas that can potentially help improve YouTube video discovery experience for this group:
– Enable users to add friends to their network of friends so that if one watches a video interesting, it appears on a person’s video home page
– Email a list of videos popular among friends to the user
– Enable friends to privately share / recommend watching videos with each other so that next time the recipient of the recommendation comes to YouTube, they can see a video suggested by a friend
Now, I will evaluate each of the ideas by using two criteria of impact on customer experience and cost of implementation.
Feature 1 – high impact on customer experience, high implementation cost
I think this is a great idea and can add significant value however, the implementation of this project takes a lot of time and resources because the system is only good once many users start adding people to their network. This is a difficult to complete task given many users are passive and are not willing to take actions such as adding friends.
Feature 2 – medium impact on customer experience, low implementation cost
This idea can be easily implemented however, the impact is medium because it’s not easy to determine who are the people who would potentially find the video interesting.
Feature 3 – high impact on customer experience, low implementation cost
This feature can have a large impact on customer experience because users are being the judge of which videos are interesting to watch for their friends. They can do this better than algorithms today. In addition, this feature is fairly easy to implement. The development team will just have to add a “share with friend” option that will be used to share a video with a particular person in the YouTube environment so that next time they are in the YouTube channel, they watch the video. This feature can also be expanded over time to encapsulate a feature such as feature 1.
Out of the features listed above, I would recommend developing the feature 3 as a way to improve YouTube. This feature will also be a direct competitor to Facebook and can potentially encourage some people who currently open their Facebook app to find interesting content to switch back to YouTube for finding interesting content.
To start the project small and build an MVP, I will add a new tab on YouTube and call it “friends’ sent videos”. When I click on this link, it will show videos my friends have shared with me. In addition, when someone shares a video with a user, a notification email can inform the user that a video is waiting for them to be watched. By initially focusing on private sharing of videos with individuals, Google can hit the ground up and running right away even though people do not have network of YouTube friends to share content with. To ensure the feature is used more frequently by the users, it’s important to make it simple and intuitive to share content with people. There are different ways to do this. One approach is to have YouTube present a list of friends I might want share the video with at the end of my video. I will just have to click on their names and video is shared with them. It will also be useful to the sender if they can add a personal message to video they are sharing.
This feature can expand over time to additional features such as group sharing, paving the way for Google to play a more serious role in a segment Facebook is currently dominating.
2. Clarification questions
What do you want to improve in the app? And why? Revenue/ Engagement/ Retention/ Adoption? - Say revenue. This is because YT has a user base of more than 2.5 MAU but the paid subscribers are around 3.2%
Shall we also consider how much are we planning to increase? Say 1%
Is there a specific channel to be considered (Web/Mobile/ Tablets)? No, overall
Do I own the entire app or am I the PM for a specific vertical? Say the entire app
Is there a geography that we are looking at? Say India
Is there a timeline that we are looking at? Say 6 months
Shall we improve an existing feature or build a new one? Anything
3. Choose a metric to be improved - North Star metric under the umbrella of the main objective - Revenue. We have to increase the number of people who buy the YT subscription
The user group that currently has YT premium in India is the urban youth with some extra money to shell out. The main reasons they buy it are ad-free content and a background player for music or podcasts. Let us try to tap into some other personas.
4. List the user groups and select ICP
Multiple user groups can exist like
People who like to learn on YT
Health enthusiasts - Ad-free content can help them
Parents who have YouTube kids - Ads can be disruptive to studies
Elderly people who watch videos for recipes or home exercises but get confused with ads
5. ICP
Parents who have kids below the age of 10
Urban and willing to shell out the extra bucks if they see value. Not highly price-sensitive
Likes to give screen time to their kids
Wants to control and monitor what their kids watch online
5. Pain points of the selected user group
No control over what the kids watch within the app. Some animated kids' content also has violence and nudity.
Does not have the time to go through the watch history every single day to monitor
Has a busy schedule so they have to give screen time to their kids
5. User journey
The user buys YT premium and gets YT music and YT kids for free. Both these apps are optional but come as a package with a premium subscription
6. Solutions
In YT premium let us package some functionalities of YT kids
Set a profile for kids based on their age and include the topics they want their kids to see on a broad level
Show only those topic videos to the kids
Send a weekly report on what the kid watched in the week and point out if there are any out liars from the watch history
Should be able to set the timer for when can the app be switched on and when it needs to be switched off to control the duration that they watch
Prompt to update the preferences from time to time to keep the kid engaged
7. Evaluate solutions
Solutions | Impact on the user | Effort |
Packaging with premium | High | Medium |
Kid profile and recommendations | High | Low |
Weekly report | Medium | Medium |
App on/ off time | Low | Medium |
Modification of preferences | Low | Low |
8. Define metrics for measuring performance - These metrics are wrt YT kids post purchasing premium
Acquisition
# of YT kids app download
# of YT kids signed up
Activation/ Engagement
Active Users: Daily Active Users (DAU), Weekly Active Users (WAU), Monthly Active Users (MAU).
Session Length: Average duration of user sessions.
# of parents who customized the view
# of parents who used the setting time duration feature
# of parents who view the weekly report
Monetization
Average Revenue Per User (ARPU): Revenue generated per user.
Customer Lifetime Value (CLTV): Total revenue expected from a customer over their lifetime.
Churn Rate: Percentage of customers who stop using the product within a given time period.
Overall revenue
Retention
# of users who come back after the period (daily, alternate days, multiple times a day, etc.)
Satisfaction
Net Promoter Score (NPS): Measures user satisfaction and loyalty by asking how likely they are to recommend the product.
Customer Satisfaction Score (CSAT): Measures user satisfaction with a specific interaction or overall experience
YouTube is a media platform that allows users to discover various media assets created by creators. It sits well with the Google ecosystem because Google is all about organizing information. So, gmail is organizing your emails, YouTube is about organizing the content that is uploaded and personalizing those recommendations to the viewers based on their knowledge graph. YouTube also has many parts to it. It has YouTube, YouTube Music, YouTube Kids. In the US, it also has YouTube TV that allows people to watch TV from various networks.
I have a couple of clarifying questions.
Is there any specific part of YouTube we are focussing on, such as YouTube Music, YouTube Kids or YouTube the main video product?
Also when you say improve, are we looking at specific improvement areas, such as acquiring new users or engaging the existing users? Do we have any specific data points that we should look at to improve?
Additionally, are we looking to improve any specific channel, such as mobile or laptops?
I will look at the main YouTube channel with the objective of retaining users, given that YouTube is now a more mature platform. Also I will look at mobile as the channel, because increasingly that is the mode of video consumption.
One final question. YouTube is a 2-sided marketplace of sorts, with the content creators and the consumers being the 2 sides. There is a flywheel in effect here because the more the creators create, the more the consumers will consume, and this will lead to more videos being created. Is there a particular side you want me to pick, or can I just pick one side.
I will pick the consumer side, because engagement at that level will also help the flywheel and encourage the creators to create more videos.
So, just to confirm, I will look to improve engagement on the YouTube main channel, and for the purposes here, I will look at the content consumer side.
There are primarily 2 groups of people who come here - Knowledge seekers and entertainment seekers. I will look at entertainment seekers for this particular question because there are many other distractions for entertainment seekers, such as Reels, TikTok, Netflix, Prime etc. that it would be good to increase the average engagement time of the users who come to YouTube to seek entertainment.
Journey Point | Pain Point | Severity |
Lands on YouTube to seek some entertainment | YouTube overwhelms you with information | M (YouTube already solves this problem by giving only the best content in your area upfront and then tailoring the content) |
Searches from his list of subscriptions or chooses one of the videos shown | He is unable to find a channel he has followed for long | L (If the channel has been taken down for whatever reason and I follow it, it just disappears. I then have to follow other social media to see what actually happened. |
Watches some part of the video or watches chapters to see if it is interesting | Unless he goes through the video chapters (if available) or samples throughout the video, he is unable to understand whether it will be a good idea to go through the video or not. The user has 1 hour of time to spend, so this becomes important | M (most of the good creators use chapters now) |
Skips video if not interesting | Need to go back to home page, or select one from the right hand side. There is no option to choose another video from the same creator. This is especially painful when I know that the creator is good. | S (This is a minor pain point) |
Watches the complete video if it is interesting | If I only have 15 mins but I am watching a 90 min video, I will quit after 15 mins. But if I come back after a couple of days I might have forgotten the context. This is especially problematic when there are no chapters given. | L (This is a problem especially for the longer podcasts which are often watched in batches) |
Shares the video with his friends | The user wants to share certain chapters or parts of the video with friends | S (This is already available in YouTube currently) |
Tip the creator | If the user really likes the content, he may even want to tip the creator a certain amount that will help them | S (This is already available in YouTube) |
He likes the video if it is really nice, and subscribes to the channel | NA | S(This is already available in YouTube) |
When the next video is uploaded, his friends and he want to watch together | When the next video starts the user wants to set up time with all his friends so that they can watch the video at the same time. This is true especially for movie trailers. Something like a watch party. | M (This is a pain point but there are third party plugins that could be available and made use of here) |
So, the 2 pain points that I want to focus on are :
Unable to find a channel that he has been following
Where the user has limited time (say 15 mins) to watch a longer video
Now, let me list solutions for each of these
Pain Point
Solution
Impact on Engagement
Engineering Effort
User is unable to find a channel he has been following for long
If YouTube has taken down a channel for violation (such as copyright violation), then all the subscribers and users should be immediately notified as such.
M (This should already be happening but I didn’t see it when one of the channels I was subscribed to was taken down for copyright violation)
S to None. Just a notification that needs to be sent.
When the user searches for the channel, YouTube can give information saying that discussions are on with the creator, and in the meantime, you can watch videos from the other creators who are in the same space.
L (This will ensure the bad taste is not there and the user is still presented content that can keep him engaged on the platform)
S (Not much effort is needed as the same knowledge graph can be leveraged)
Alternatively, a new channel can be created for the creator (especially if it is a minor or first time offence) and the subscribers can be migrated to the new channel, and the consumers can be notified of this. This new channel will have none of the old content but you are just giving a chance to the creator to continue his work until he fights his case with YouTube.
M(Not much impact on engagement. You might have to ask them to subscribe to the new channel and this might even reduce engagement as they may consider it spam)
M (migration needs to be built in. Also, we will need to consider legal and other teams before doing this.)
User has limited time to watch a longer video
If the user can only watch 15 mins, and then comes back a couple of days later to resume, then you can give him a quick recap of what he saw the last time
L (Most users will remember a brief of what they saw, so it will not be a deal breaker)
S (Gemini should be able to do it relatively quickly)
Alternatively, you can create a custom TV schedule for the user based on his free time. We can ask the user to block his calendar with the word YouTube from 8-9 PM for eg. We can then create a TV schedule based on what he wants to see/continue. He can keep adding things to his saved videos and we will create a weekly program calendar for him based on his preferences.
L (Building a custom programme schedule in YouTube will definitely help users remain engaged, and it will also increase premium subscriptions if you want to do this on Premium, or ad subscriptions if you want to do this on the free tier. This is also one way we can take on the streaming behemoths, especially given the variety of content across industries like sports, movies, podcasts, etc.)
L (This will take some effort because we need to take into account the free time of the user, preferably pulling that in from the calendar and then checking the time of the podcasts etc. We also need to take the interests of the user, and also allow him some time to discover new content)
Based on the above analysis, in the short term, I will look at letting users know when the channel is taken down and give them recommendations on similar channels to follow. Additionally, to solve the problem of users seeing contents in episodes, it will try to put in some smart summaries and clips to just give a recap of the last part that they saw so that they can continue seeing the content. In the long term, it would be good to build a personalised program schedule based on the user’s interests and watch history along with the time he wants to watch YouTube.
The metrics I would look at when I build these solutions include
Amount of time spent on YouTube
Number of new channels subscribed per user
User churn for channels taken down (Of the subscribers that were available, how many churned and how many were engaged with other channels)
To summarize, we picked YouTube for consumers on mobile and we picked engagement as the goal. We identified a few pain points, of which we picked these 2.
Unable to find a channel that he has been following
Where the user has limited time (say 15 mins) to watch a longer video
For each of these we brainstormed solutions, and found that in the short term we can use the following solutions.
When the user searches for the channel, YouTube can give information saying that discussions are on with the creator, and in the meantime, you can watch videos from the other creators who are in the same space.
If the user can only watch 15 mins, and then comes back a couple of days later to resume, then you can give him a quick recap of what he saw the last time
In the long term, we will plan to give a personalised programme based on how much time they have to spare and we will customize the programmes accordingly.
To address the question of how to improve YouTube, we can establish a set of assumptions and concepts to tackle this broad and ambiguous issue. The first concept I introduce is the Product Funnel, which consists of three stages:
1. Promise Stage: The marketing team promises the user that by entering the app or website, they can solve their problem.
2. Need Expression Stage: The user accepts the promise and enters the platform to express their need in some way.
3. Need Fulfillment Stage: As a product, I strive to satisfy the need that the user has expressed.
Since the Product Funnel concept is applicable to all products, it can be defined for YouTube as well:
1. Promise Stage: YouTube makes various promises to users through advertisements on Google Play, and other platforms, or by showing video previews in Google search results.
2. Need Expression Stage: YouTube offers different ways for users to express their needs, such as allowing them to perform searches, explore to find desired content, or subscribe to channels.
3. Need Fulfillment Stage: After the user has expressed their need, YouTube provides solutions, such as showing videos, possibly shorts similar to Instagram Reels, or displaying channels.
However, we all know that YouTube does not make just one promise; it offers many promises to different personas. Therefore, I introduce another concept called Use Case. YouTube has numerous use cases, some of which include:
• Hobby Seekers
• General Information Seekers
• News
• Sports
• Kids
• Specialized Content Seekers
I have introduced two concepts so far: Product Funnel and Use Case, and I have tried to describe my product up to this point. Returning to the question, "How would you improve YouTube?" it seems very general, and as mentioned earlier, no specific metric has been provided to us to solve the issue. Therefore, I take a little inspiration from the divide and conquer algorithm. I think if we can break the problem down into smaller parts and then solve each part separately, we can ultimately claim to have solved the entire problem.
To improve YouTube, I would focus on enhancing the Product Funnel and Use Cases. Here is a detailed approach:
Divide One: Product Funnel Enhancement
1. First Stage - Promise: To improve YouTube at this stage means to make a better promise to the user. This is primarily a marketing task, but a Product Manager, especially one with a Marketing Product Manager focus, also plays a role in improving this funnel.
2. Second Stage - Need Expression: Improving YouTube here involves finding a better way for users to express their needs. This could mean creating a better UX Funnel, which is mainly the responsibility of product designers, although Product Managers are also involved.
3. Third Stage - Need Fulfillment: This is where a Product Manager can shine by finding better ways to satisfy user needs.
Based on these stages, I would choose to focus on the third stage of the funnel to solve the problem, aiming to provide a better way to fulfill user needs.
Divide Two: Use Case Specification
For the Use Case, I would select Specialized Content Seekers—individuals who know what they are looking for, such as specialized content. For example, those wanting to learn C# or seeking tutorials on User Story Mapping. This persona resonates with me as I use YouTube for learning specialized content.
However, these users don't only use YouTube for their needs; they might turn to other platforms offering specialized content. For instance:
• Coursera: Allows users to set goals for courses and provides reminders.
• Quera: Offers Q&A forums or discussion forums.
• Udemy: Provides the opportunity to go through courses in a project-based manner.
Divide Three: Competitive Advantage and Interactive Content
Improving a platform, according to business management experts like Ash Maurya or the lean thinking of Eric Ries, means being better than the alternatives so users don't need to go elsewhere, which is the essence of Product Market Fit. If I can clone the advantages of competing platforms into YouTube, I can claim to have improved it overall.
Conquer:
Another idea for a better way to satisfy user needs is interactive content, where videos ask questions, and the viewer's responses determine the video's path. To measure success, I would run an A/B test, showing the interactive content feature to some users and not to others, and then calculate the engagement levels.
This systematic approach defines the product with the concepts of Product Funnel and Use Case, then uses divide and conquer to break down and solve the improvement challenge, ultimately establishing metrics to gauge success.
This is the framework that I'm going to use to answer this question. In the actual interview I would not mention the framework intitally, but rather dive right into the first part (Product Overview).
- Product Overview
- Clarifying Questions
- User Personas
- Pain Points For One Persona
- Solution Brainstorm for One Pain Point
- Prioritization of Solutions (ICE score)
- Metrics to Measure Success of the Top Priority Solution
- Is there a specific goal for this product improvement?
- Is there a specific metric which Youtube is trying to improve?
- Are there any other constraints to consider here (for example timeline)?
- Viewers:
- Regular viewers (viewers who are subscribed to one or more youtube channels and regulary return to watch videos from their subscriptions).
- Casual viewers (viewers who don't have any active subscriptions, and watch random videos from youtube they find on other websites or browser youtube occasionally to see if their is anything interesting to them).
- Content Creators:
- Professional content creators (content creators who are creating videos as a primary job, whether its monetized through ad revenue or from some other model such as merchandise sales or patreon subscriptions.
- Aspiring profesional content creators (these users may have different pain points than users who are already creating content as a primary job).
- Casual creators (users who upload videos or stream occasionally).
- Users who upload videos to share with family or friends (could overlap with casual creators).
- Monetization - these users may be having trouble figuring out how to monetize thier content creation. Maybe the advertising revenue they are generating from videos isn't sufficient, or they types of videos they are uploading aren't eligible for monetization from advertising.
- Poor presentation skills - some user may have trouble presenting on camera, or speaking in front of a live audience.
- Problems growing their audience - some users may be having issues attracting a larger audience for their videos.
- Develop an AI feature that makes it appear as if the user is always looking at the camera when speaking on a youtube livestream. There are other apps which are doing this right now for streamers, but as far as I know their is not a solution for this built directly into Youtube.
- Develop a Youtube creator academy which has online courses to teach aspiring professional content creators about different aspects of content creation.
- Offer personalized one-on-one creator coaching services. This service could pair successful creators with aspiring creators.
- For the first solution:
- Impact = medium (I'm not sure how big of an issues not making eye contact with the camera really is for this persona).
- Confidence = low (I would need some data or qualitative feedback to give this a higher confidence rating).
- Effort = high (as with any AI solution it will take awhile to train and develop the model).
- For the second solution:
- Impact = high (I could see this being really useful for users as it would cover more aspects of presentation skills than just making eye contact with the camera)
- Confidence = medium (I would need some data or qualitative feedback to give this a higher confidence rating).
- Effort = medium (There are some unanswered questions here around how the monetization would work for this solution or what type of content would be covered. The scope could be very large depending on how this feature is planned).
- For the third solution:
- Impact = high (I think getting direct feedback from someone who is successful in the field you want to be successful in is invaluable).
- Confidence = medium (I would need some data or qualitative feedback to give this a higher confidence rating).
- Effort = medium (This could be as simple as pairing people for zoom calls, or as complicated as building a dedicated area in the youtube app for this type of interaction).
- Feature adoption:
- Percentage of content creator users accessing the creator academy feature within 7 days or 30 days of account creation.
- Percentage of content creator users completing the creator academy feature within 7 days or 30 days of account creation.
- Funnel conversion rate from starting the creator academy to completing it.
- Total number of users who completed the academy per day/week/month.
- Retention:
- Content creator user retention (measured however youtube is currrently measuring it) segmented by users who have completed the creator academy vs users who have not completed it (or never accessed it). This would allow us to see if there is any correlation between the use of this feature and retention.
- Engagement:
- Average number of session per content creator user per day/week/month (segmented by users who have completed the creator academy vs users who have not completed it (or never accessed it).
- Average time per session per content creator user per day/week/month (segmented by users who have completed the creator academy vs users who have not completed it (or never accessed it).
- Metrics for videos:
- Average number of likes.
- Average number of comments.
- Average number of views.
- Average number of subscribers per content creator.
- All of these would be segmented by users who have completed the creator academy vs users who have not completed it (or never accessed it).
- Assuming the academy actually helps users get better at creating content, the metrics for their videos should improve.
- These metrics would be leading indicators of content creator retention, as creators who are doing well will be more motivated to continue.
- According to me, youtube is a very big. So to narrow down the scope I want scope I am dividing youtube into two parts :
- Youtube (consumers) : This bascially is the ecosystem consisting of creators and viewers. Creators create their content and viewers watch it
- Youtube (business) : This is the business aspect which revolves around the money making side of youtube. Currently youtube makes major money by ads and some by youtube premium.
- Content Creators : Content Creators as such makes videos and make money via youtube ads and sponsorships
- Business Owners : They use youtube as a source to create brand awareness, to sell products. For that they runs ads or collaborate with content creators.
Currently the process for influencer marketing is very disjointed. Businesses have to interact with agency and they recommend them with influencers for their campaign. This is very unoptimized primarly because :
- Most of these agency have restriction to demography where as there are many products who have the budget and can be used world wide maybe because they are software or they have huge distribution centre or maybe anything else
- The way these agency work is very manual. The way they match influencers with businesses is primarly on basis of views and relationships. There is no way for them to figure out what is the sentiment amongst the viewers for a content creator
- Many times businesses partner with influencer that do not resonate with their brand and the pricing isn't standardised it is mainly on the basis of number of subscribers
- They do not have the techstack to evaluate the success of the campaign.
Solution :
Building a dedicate platform on youtube for influencer marketing just like we have youtube analytics.
- Influencer Matching : Business will have to answer a basic set of questions like (Demography they want to target, what there product is about and similar questions) and then our algo will recommend them with set of content creators that fall under their choice. (Reach : Very High , Impact : High , Efforts : Medium)
- Creator Insights : This will provide businesses with unique insights about the content creators like (Share of Voice , average engagement on their videos , insights on their comments). These all can be done by running AI models on the comment and doing data analysis on the metrics of the videos
(Reach : Medium , Impact : High , Efforts : High) - Standardisation in Pricing : These set of influencers will be in grades eg Grade 1 , Grade 2 , Grade 3 and business can choose how many seconds they want their promotion to happen (30 second , 1 minute ....)
(Reach : Low , Impact : Medium , Efforts : Low) - External Linking : Content creators who are a part of this platform can also link there twitter , instagram accounts so that the collaboration isn't limited to just one platform. (Reach : High , Impact : High , Efforts : Medium)
Describe the product & mission of Youtube:
So Youtube is a video-streaming platform that connects content creators with viewers, and is available across all platforms.
Clarifying Questions:
1) What do we mean by improve? retention? engagement? usage?
2)Are we looking to improve a certain version of the platform? Meaning - web version, mobile verson?
3)is there a specific timeline for improving this product?
Interviewer answers clarifying questions - then I let them know based on the informaiton - I am going to take a minute to think about the problem. Before I do, i let the interviewer know, the way i am going to approach this problem is by 1)listing some potential user segements we can focus on 2) select and list user needs of this specific segement 3)select one pain point, and then develop some potential solutions to that specific pain point 4) select one of the ideas and then define some success metrics for the solution. Is this an okay way to go for you, do you have any questions or concerns with this approach?
Ok so a few user segements that we can look at are users based on types of content being watched:
1)tv/movie viewers
2)podcast viewers
3)at home viewers
4)tutorials
Before we look at these four, I'd just like to insert that before this step, I first looked more broadly at the user segmeents of youtube - that being 1)viewers 2)content creators - after selecting to focus on viewers - i then segemented the user based on type of content being streamed - which is where we are currently at. 1. tv/movie streamers 2. podcast streamers 3. at home viewers 4. tutorials
Is there a specific user segment that you like to focus on? (No)
Okay, then, I would like to focus on the user segment - podcast viewers because this form of content has seen enormous growth of the last ten years - with the increase in # of podcast channels being made.
Let me take a moment to think about some pain points for podcast viewers.
Okay - so here is what i am thinking about the user pain points for podcast viewers.
1) not being able to locate a certain topic within the episode being watched
2) dont like - audio only based podcasts
3) not being able to locate podcasts with a certain guest
In thinking about these three, I want to select the user paint point that is most frequent to this user. If we can solve an issue that is high in frequency for this user segment, we can potentially achieve our goal of increasing usage of the platform. Would you like me to discuss with you my evaluation of these three pain points - or for time purposes - give you an explantion behind the one i chose only? Okay great -
1) I think this is medium impact. As a user of youtube myself, it can be frustrated not being able to locate a certain topic within the episode - and happens to me 1/2 times when listening to a podcast. this could be because the podcast host does not timestamp their own podcasts. I would rank this pain point as medium frequency
2) I think this is low impact. Let's say we have a sample size of 100 people, who are podcast viewers, i would assume that half are there strictly for the content itself. Because of this, i would argue that this need is a smaller frequency.
3) I think this is low impact as well. In my experience, while searching for a certain podcast host with youtube, i assume that i am 75% success rate in locating podcasts with a desired guest.
In evaluating all three options, i think the pain point of podcast viewers being unable to select a certain subtopic within the podcast is the most frequent out of the three.
Now, i am going to take a minute to think about some potential solutions to solve this problem of being unable to locate subtopics within a podcast.
Solutions:
1) ai generated timestamp feature for content creators
2) new policy for content creators to publish their timestamps before posting
3) bookmarking feature that lets you organize content based on untimestampped podcasts and timestamped podcasts.
In evaluating these three ideas - the approach i am thinking that would be most effective is to select based on the criteria of impact and cost of implementing the solution.
Lets take a look at all three
1) high impact (low cost of implementation)
2)low impact (high cost from a user retention perspective)
3)medium impact (extra work for the user)
In selecting the first, AI generated timestamps, I would now like to lay out some success metrics we can look at to see if this solution implementation will be successful in our goal of increasing users on the platform.
#1 - # of minutes watched on podcasts per day
In summary - our initial goal was to increase user engagement on our platform. We selected to focus on the user segment of podcast viewers and implement a solution that addresses their need of timestamps in podcasts. The solution we came up with was a AI-generated tool in the backend, that will timestamp every podcast that goes on youtubes platform.
Before we try to improve Youtube, I'll first recap my understanding of the business model to make sure we're on the same page.
Business Model Summary
Youtube shows videos to users across multiple platforms, web, TV, and mobile. It is primarily showing youtube specific videos, but there is also Youtube TV which streams live television. The business model for Youtube is primarily selling ads, but there is also a premium service with less / no ads, as well as Youtube TV which shows live programming at a much higher pricepoint.
To improve Youtube, we first need to know what we're trying to improve. At a very high level, we have 3 options:
1. Increase User Engagement (# hours per user per day)
2. Increase # Users (# monthly active users)
3. Increase profit (total revenue minus cost)
My inclination here is to focus on #1, as total # hours goes up, ad venue will certainly go up as well. Is that ok with you?
Interviewer: Sure, sounds good.
User Profiles
Ok, so when we look at trying to improve total # of hours, lets look at some different user groups that watch videos on Youtube.
1. Young kids watching videos.
2. Adults killing time for entertainment - longer form, like from a laptop or smart TV potentially spending a couple of hours
3. Adults killing time for entertainment - short form, from a phone, waiting in line at the grocery store, etc.
3. Adults trying to gain specific knowledge. Often short form. They will prefer the most efficient way to learn the information, like how to jump start a car.
4. Adults / kids watching live programming on Youtube TV. This is notable in that with this, Youtube is competing with other mediums to watch the same content.
I'm inclined to tackle the young kids demographic. Young kids have a constant need of attention, so even if the rest of a parent's life is busy, the child will usually not be a thing that gets ignored. Compared to their own entertainment and youtube watching. This means that having a good product for child entertainment has a massive opportunity. Competitors in the market do exist, such as Netflix for kids, but those products are also offshoots from the company's main product line. The fact that Google has so much information about its users, more so than Netflix, positions google to serve better recommendations over time than Netflix does.
For those reasons, I'd love to proceed on a feature to improve the Youtube for Kids user group. Does that make sense?
Interviewer: Sure.
Pain Points for Kids as Viewers
Ok, so lets go into some pain points for this user group. And I think when we're looking at the users being kids, we need to consider the kids parents as well, when looking at pain points:
1. Hard to find the right content. There are so many content options, its hard for parents to find the right content for their kids. If the median video length is, lets assume 8 minutes, if it takes 2 minutes for a parent to find or assess a video, thats a ton of the parent's time. It can be hard to find good content for "set it and forget it" type of programming for kids.
2. The kids as viewers need different levels of autonomy as they get older. A 3 year old might not be able to choose any of their own videos, but a 12 year old certainly is. It can be difficult to get the right UI controls for the right age of child.
3. Kids get older. This means that even if we have an algorithm that intelligently learns a user's preferences, those preferences will without a doubt change over time, because the kid is getting older. Adults preferences change as their taste changes, but kids preferences change both as their taste changes and as their maturity level changes.
I think all of these issues are related, and get to the core problem that its difficult for the content provider to keep up with the changing needs of the viewer. Its hard to find the right video, and even if you do, its hard to find the next right video.
Product Ideas
I think we could solve this by building child user profiles, and suggesting playlists based on the user profile information. We can have either the user, or the parent, fill out a short form as they setup their account that captures age, and interests. Then we can use this to surface content to the user when they turn on the app. Knowing the age of the child, we can build a couple of key features:
1. Indexing of all videos for age appropriateness - we can train an AI model on age level approprioteness of the video, then index all of youtube on this to know what age this is correct for. Then we use this index to only show correct videos to correctly aged users.
2. Show a range of videos based on age of child. If a child is 5, we can show them 50% videos meant for 5 year olds, 25% for 6 year olds, and 25% for 4 year olds.
3. As we see a childs usage and completion of various videos, we can update our profile for them. If a 5 year old watches all of the videos for 6 year olds, but never completes videos for 5 year olds, we can likely reduce the number of videos for 4 or 5 year olds that we surface to them.
4. Auto increase the expected age level as the child gets older. As the child gets older and turns 6, we can gradually update the video suggestions to being 50% for 6 year olds, 25% for 5 year olds, 25% for 7 year olds etc.
5. Child video consumption dashboard for parents. As a parent of a child, I might want to be able to see all of the content my child has watched. We can build an admin dashboard for the parent that shows the videos watched, as well as a heatmap of the topics and age levels of the videos being watched. We can also use this dashboard to set hard restrictions on what the child can watch. We could do this using either an allow list, or a block list style approach.
Prioritization
Building all of the above features would be a heavy engineering lift. I would prioritize them by weighing impact to the core problem statement against effort to build. Based on that, I believe feature #1 is key to the entire project, and would need to be done first. Without that, everything else would fall apart. After that, building the onboarding for profiles to get user ages would be the next step. Based on that, we could easily build features 2 through 4, in order. 2, 3, and 4 gradually increase in complexity, so I would start at the beginning then iterate over time. Feature #5, the parents dashboard is an interesting aside. The visibility into what their kids are watching might be very important, though the allow list and block list is a significantly different lift from just visibility. Its fundamentally the difference between giving parents "read-only" access to what their kids are doing, vs "read-write" access. While there is significant value in giving parents the ability to block some content, I think that is less key to the success of growing the kids watching youtube demographic, so I would keep that feature last.
Summary
In trying to improve Youtube, we could do it many ways. We decided to focus on increasing user engagement, and measure that by total # hours watched per user per day. With many different user segments, we selected kids as being one with a lot of room to grow. Many of the pain points to kids and their families center around finding the right content to watch, so we suggest indexing all youtube videos by age level, building user profiles that intelligently suggest videos for kids based on the kids age, and the age level of video, and tracking changes to the user's preferences over time.
Clarification : Geography : India , Platform : App , Any specific goal ? : Engagement in youtube
Company and product : Part of Google , OTT platform , User create content ,view content .Free ,
Product Goal : platform that helps to upload and view video content.
Business Goal : Improve engagement ( More and users should interact with the product. )
Segments in which youtube operate
Video Content
Content creators : upload
Content consumers : Consuming content
Content ( time ) :
Short form content : less than15 mins
Medium form content : 15 mins - 30 mins
Long form content : 30 mins+ content .
Content (Genre :)
Entertainment , Shopping content , Gaming , Learning , etc :
Focus on content consumer group.
Users : Who are the users ?
Demographic Segmentation :
young adults ( less than 24 years)
male
Female : Fashion / shopping / education part /
Characterisitc : short form content / tech savvy / Learning aspects / enough time as well
Adults , 24-50'
Married
Couples / single working professionals
Enough money to pay
Family with kids
Elders 50 plus
User journey : How and when are they using the product.
open the app
search vs browse
View content ( few recommended content )
Click on content to view
Content viewing experience
Leave or view more content.
Problem areas :
Discoverability : mental effort to find content. ( they might have some content in mind or dont have content in mind)
Effort to search content : physical effort
Which content is the best content to watch
I have limited time to watch - what should i watch
How do i satisfy my knowledge needs / or any aspirational
lots of time :
How do i show off to my friends about the content iam viewing .
Solutions :
Content rating / of the different videos ( have content in mind) - Discover best content - P1
Recommendations based on time .
Show content popular content in your city - New content
Create a different section of Young Teen section - P1
Import user google profile to get recommendation of what your friends are watching and liked
Focus on content which Teen genre like - education / Teen content.
Prioritize based on effort and time taken to complete it .
Success metrics :
Video time watch time .
Number of videos watch.
Clarify:
- Do you have specific goals for this improvement based on any areas such as user engagement, user retention or stickiness for the app or monetization strategy for YT? No
- Youtube offers several different services such as YT app, YT kids app, YT TV, paid subscription, do you want to focus on any specific area for improvement? - Let's pick YT Kids.
Restating the question:
YouTube kids is a separate on demand video streaming platform that offers safer access for kids on both android and iOS. Liked for it’s simple yet practical design, safety features, parental controls. My personal fav is screen timer. Already has 35M active weekly users.
User personas: kids under 5, 5-10, 10+, parents, care providers such as nanny, teachers, extended care staff.
I am going to focus on the kids under 5 user persona for this exercise because the learning and impression that kids build at this age, shapes and forms their future. From the App usage perspective, I can also see this age group as the one with more screen time. As kids grow older, they have homework, school, extra curricular activities hence < screentime.
Features:
I can think of two goals for YT kids. One is increasing product usage, adoption as well as monetization.
To increase product usage, there are around 2.2B kids in this world. Let’s assume 25% of that is 0-5 age group. This brings us 550M users. Youtube Kids currently has 25M, active users. So there is headroom for growth.
Features: default app installed on the Chromebooks distributed to school, there are around 2B of kids in developing countries, and identifying a way to distribute a Chromebook even for each classroom in developing countries will blast the user count towards next 1B users, in one way or other.
For the app improvement, I would recommend-
Features that enable parents to design a curriculum for the child. Provide different path recommendations based on the child’s interest such as music, space, gardening, swimming. So parents can maintain a focus, increased engagement. Will attract parents/ kids who do not want to watch random videos on screen.
e-Commerce is obviously integral part of social media, Youtube Kids can offer functionality where kids can add products to their wishlist based on the ads seen which is available to parents. - monetization
Instead of limiting the usage to online book readings, music and other videos, YT can offer live shows as paid subscription, I can totally see parents paying for once a week magic show that offers
mission:
anyone can create and share videos
youtube is a mature product. it is in the monetization state.
Competitors are
Instagram reels and TikTok in short video space.
in long video space, there are a lot of OTTs
Stakeholders
the users group:predominantly are the millennial age
1. entertainment seekers - movie watchers, songs watchers
2. knowledge seekers
3. news seekers
4. sports
the creator group:1. movie production houses2. news channels
3. knowledge video makers (brands and independent)
4. independent content makers
ads:1. brands that advertise
improvement areas:
1. gain a new set of users (Gen z)
2. plan for a new set of entertainment (new content)
3. new ways creators can create something easily
4. make something for advertisers
5. new monetization model?
i wanna choose advertisers:
1. because they have pain points in their journey
2. they're being aggressively pampered by the competition (tiktok, meta)
solution:
ads should get clicks and conversions, not just impressions, as they're today.1. clickable ad with a product in it -> takes to the in-app browser
2. clickable ad with multiple products of the brand -> swipable cards -> takes to the in-app browser
3. let youtube create dynamic ads for the brands of the product instead of brands themselves making the videos. brands upload the products, and let youtube create ad videos.
Metrics (if the hypothesis is successful)
this could improve revenue for youtube through ads or
increased revenues through youtube premium
counter metrics
this could lead to decreased avg time spent
1. What does the product do
Youtube is a video services allows users to create an upload videos that are usually 3-15 mins long. The service is free, anyone can upload a video. You can also create youtube channels that users can subscribe to. You like a video, share a video, comment on a video.
2. What is the goal of this improvement? Do we want to increase revenue, increase number of youtube users or increase user engagement? Let's say we want to increase engagement
3. Who are the users of youtube? There are 2 types of users - one who create and upload content, others who view the content, like ,it share it or leave comments. I will go with users who create content for youtube
4. User journey
- User creates a video through some video creation tool
- User uploads video in youtube
- User adds video name, search tags and other information
- User publishes the video
- User tracks # of views, comments, likes and shares
- User gets paid by youtube if the video hits a certain number of views
Content creation - this may not allow all types of content creation like lightboard series but should work for a large number of videos, some examples are
- User can record a video through the youtube application using their computer microphone and video
- User can upload a presentation in the application, and record a voiceover video for the presentation
- Use can upload images, short videos, etc and mash them up to create a video with voiceover
- User can trim content
- User can add effects
- User can re-record a portion of the content
- #of users using the content creation app
- # of videos created per month
- # of videos published per month
- Avg #of videos uploaded per user
- # of active users (viewers or those who have an account but don't use youtube often) who are now publishing content
- Avg length of content created using the content creation and editing tool
The goal of YouTube is two-fold:
Give content seekers a platform for finding and watching videos they will want to engage with, learn from, or generally find useful or interesting.
Give content creators a platform for creating videos that a lot of users will be able to watch and engage with.
Youtube has billions of users, but it will need to increase both revenue and engagement in the future as it competes with other social media and video content creation platforms like TikTok and Instagram.
Content Seekers. Although traditional video content and social media platforms have historically catered to content seekers, i.e. providing a good user experience and giving personalized content to content seekers. We are entering an age of social media where empowering the content creator has led to success, which leads me to…..
Businesses. Businesses have used social media platforms to target content seekers for their ad campaigns. This has worked well especially since social media platforms give curated and personalized content to a user base so that businesses can work with users that are either already familiar with their products or more likely to buy their services and products.
Content Creators. The great thing about content creators is that they are both content seekers and in some way businesses.
With these user groups in mind, in order to improve Youtube here are some metrics we can track to improve Youtube:
Content Seekers:
Average time spent watching video content per day -
Average number of likes per week -
Average number of comments per week -
the assumption is that a higher average time spent on watching videos and/or a higher number of likes and comments (aka engagement) equates to a better experience for content seekers as they are enjoying watching videos and are finding content that they like
Businesses:
Average number of clicks on their ads per day
Average ad conversion on a given video
The assumption is that the higher number of clicks on an ad and ultimately ad conversion (aka Ad Revenue) means that a business is targeting the right videos on Youtube to generate revenue. It is important to note that although ad revenue is great for business, it can disrupt the content seekers’ Youtube experience and there are tradeoffs to consider when determining the number of ads.
Content Creators:
Like Content Seekers, engagement metrics are important as the number of likes/comments/views on content is beneficial for the goals of the content creator
However, unlike content seekers, continued content creation needs to be incentivized and like businesses revenue metrics should also be tracked.
Since I would like to target content creators for this discussion, I would like to choose to focus on content creators (as this has led to the success of other platforms like Tiktok) and focus on engagement metrics since engagement can lead to fame, recognition, and possibly monetization of content.
The main problems Content Creators may face today on Youtube include:
Lack of advanced video editing features in Youtube. For example, video editing features like filters, music editing, photo or video layering would make it easier for content creators to create on Youtube. Other advanced features like video templates and text, music suggestions are lacking today.
Lack of content creation analytics or dashboards such as knowing which time to post and hashtags to use to target specific audiences means content creators may have little awareness of how to target specific content seekers and when for maximum engagement.
Lack of methods to monetize engagement for content creators. Monetization features can incentivize max effectiveness content and continued creation of content.
Some potential features to address include:
Feature/Solution | Impact | Effort |
Advanced Video Editing. Youtube is able to provide video editing suggestions, such as the type of filter to use, music overlay or even video content based on target audience/what is trending. | High - by having the right video editing features, content creators will be able to maximize who views and engages with their content. | Medium - although these are considered “advanced” many existing video editing software have these features already, and auto-suggestions can be based on the TBs of data that youtube sits on for effective and accurate suggestions. The biggest effort will be around the UX work needed for an updated Content Creator interface. |
Content Creation Dashboard. Youtube gives analytics to content creators that suggests when to post and what hashtags to use to maximize engagement. | Medium - although the savvy content creator may already know when to post and what hashtags to use, this capability would be especially helpful for new content creators who may not know. | Medium - again the bulk of the work would be UX to create a savvy Dashboard and an algorithm that can provide the suggestions. |
Content Creator Monetization Engine. | High - this will require a secure monetization engine to incentivize content creators | Low - once design is set, integration with secure payment enterprises will be relatively low engineering effort |
For an MVP improvement of Youtube. I would first start with providing monetary incentives to Content Creators and a “Payment Dashboard” that content creators can use to track their views, how much money they received, and suggestions to create more monetary optimal content for their targeted content seekers. This would provide the highest impact on engagement as money Content Creators received would be directly tied to engagement (views/likes/comments) on their content. In iterative phases, I would make it EASIER for Content Creators to make content by adding more Advanced Video Editing features and lastly would focus efforts on an Analytics Dashboard that gives Content Creators data points for improving engagement on their content.
Implementation of MVP would require the following considerations:
A secure account for peace of mind and fast transactions between Youtube and Content Creators
A way to make financial transactions work wherever a Content Creator is located
Possible API integrations with PayPal, etc.
For Advanced Video Editing and Analytics Dashboarding would require:
Building accurate algorithms that make use of Youtube’s large database to make editing and content creation suggestions.
UX design that makes it easy to make edits and deploy content quickly
Improve You tube
Describe the product
Youtube helps in sharing the content in form of recorded video in a user friendly and interactive manner. It is mostly used by the individual users like students, learners, entertainment purpose, knowledge and the content creater who wants to gain revenue and achieve publicity amongst the masses. Assuming, we would like to improve youtube in every platform be it cell phone, web, desktop.
Goal of the product
The goal of the product is to increase the customer engagement, acquire new user base, improve retention rate. Assuming we would like to improve customer engagement.
User Groups
User group A: Business users- who creates the content for publicity and generating revenue
User group B: Individuals- Who wants to see the content for education purpose, know more about the new things, entertainment
Age group for user group B
User group 1: Kids and youth 5 years to 35 years (Star users - who uses the you tube very frequently almost one in every hour)
User group 2: Middle age- 35 years to 50 years (Active users- who uses you tube as per need neither too much nor too less, may be once or twice in a month)
User group 3: Old age - 50+ (Dormant users- who uses you tube occasionally, rarely)
Pain Points and use cases
1. User group 3- Inability to find the desired content quickly leads to distraction
2. User group 1&2- Protecting the kids from the age-inappropriate content that appears inadvertently
3. Inability to identify the authentic content based on which some decisions can be taken like stock market updates
4. Too much fake content. Genuine content has been overtaken by fake/false content
5. Regulatory perspective- Inability to identify the trail of risky and too much harmful content that can have negative repercussions on the society at a large scale
Solutions
1. Search optimisation techniques like suggestions as per the user’s past search behaviour
2. Use of algorithm search like + and or = to narrow the search criteria and get the most relevant search results
3. A short message or a flag on the offensive and age-inappropriate content to warn the user before it appears. A notification mail can be sent to the secondary ID of parents to warn them if the primary user who is a kid accessing the in appropriate content with detail like time, video link IP address and vice versa
4. An alert mechanism to warn the users on the fake video if it has been manipulated, decorated using some tools and apps. They can still watch it but aware of the fact that the video is not encompassing all the parameters to meet the authenticity. Like 3/10 a rating system
5. Tracking the location, IP address to the support team if too much harmful content is released so that preventive and corrective action can be taken as soon as possible and rewarding the content creators who shares authentic excellent quality meaningful content apart from regular revenue generation. This could involve reward points and badgyfying the authentic good quality content creators
6. Integrate the youtube specifically to the site like linked in etc to get the benefit of large network and allow them to share the required content
Evaluation
Solution 1,2- is high in business value medium in efforts and cost so it should P1
Solution 6 is high in business value high in efforts high in cost but it will help in utilizing the available network. The pitfall will be if the deal is denied then it will not be possible to embedded this feature
Solution 5 is medium in business value, medium in efforts and medium in cost as it is not that difficult to build but it is critical for even one single corner case
Solution 4- is high in business value, lower in effort in cost and it is very much needed to gain trust from the viewers
Product description - Youtube offers video streaming solutions to all age groups. UI primarily in English. Video content creators can monetize the video(views, likes, comments, subscriptions). Revenue - Ads.
Does this sound like the right description?
Clarifying questions -
Are we thinking of any specific objectives in terms of improvement?
(Assuming it as an open-ended question)
Solution-
Scope restriction:- Youtube is an enormous product with a large user database. It also has a user database in multiple countries(almost all across the globe). We can improve such product on several means or ways.
I am trying to target particularly the User retention aspect for this exercise.
Q - Is that okay or shall we take another element?
Assuming that interviewer gives a nod to proceed.
Before jumping to the solution, I would like to understand the user groups. like any other product of this size and complexity, youtube also has power users, regular users, occasional users.
Having said that, user retention use cases can imply to all user groups. Just for reference, I will try to analyze the user story of a power user(access youtube multiple times a day or spends a minimum of 1-2 hours on a daily basis).
Pain points/Improvement area identification:-
1) videos are scrolled. user has to click the full-screen button most of the time.
2)Once the video is finished, the user has to click - back button or close the full-screen button, or sometimes even close the minimized screen window.
3)Youtube does not allow to create content instantly unlike other competitors do.
4)Users moving to other reels/stories applications that are more convenient to operate.
5)Forced ads causing users to slowly dislike youtube and eventually leaving the application.
6)Content deficit of a particular interested area of a particular user.
7)Users leaving the application as they realize that they are getting addicted to the application.
Let's try to prioritize by analyzing a bit more.
1) UI-related - videos are scrolled. user has to click the full-screen button most of the time. Once the video is finished, the user has to click - back button or close the full-screen button, or sometimes even close the minimized screen window. - Medium Priority - As youtube primarily is a video streaming (regardless of video duration), but not a short video streaming application, there are some differences in UI. The youtube shorts module does not have these problems. Also, we don't want to become a full-on short video streaming app.
2)Youtube does not allow to create content instantly unlike other competitors do. - Medium to low priority - Not all users are content creators. Thus, the target user base is less.
3)Users moving to other reels/stories applications that are more convenient to operate. - losing customers to short reels/stories application - High priority- since new applications are coming every day for short video streaming, increasing trend of short videos.
4)Forced ads causing users to slowly dislike youtube and eventually leaving the application. - Medium priority
5)Content deficit of a particular interested area of a particular user. - Low priority - application usually has a huge database for any area of interest.
6)Users leaving the application as they realize that they are getting addicted to the application. - Medium priority - A section of power users usually can get impacted due to this pain point. The Target user base is relatively less. However, this can be a potential future pain point.
I would personally prefer to explore point 'E'.
However, point 'a' is something which can be built in quick time and can achieve an almost similar impact. I would prefer to go for 'a' and make it a base(integration module) to start working on point 'e'.
Metrics -
a. For creators - # of videos using new feature / total videos created
b. For users - User engagement on videos with new feature / avg user engagement (Likes, Shares, Views, Time spent, Adding to Liked Videos/Collections) of all videos.
Summary - to improve youtube, I tried to narrow down the scope to user retention and started identifying improvement areas for user loss. we prioritized the pain point that YT short video section is losing users to competitors which are dedicated to short video streaming. After looking for multiple solutions in terms of impact vs effort - 'using google photos/ videos to auto-create the short videos for users' and 'Integration of google lens/maps' looked feasible and impactful. Finally, we defined the relevant success KPI.
P.S - I would really appreciate the feedback you might have. please let me know what you think.
First I need to understand that, what type/category of user problems we need to solve to improve youtube.
User problems can be classified into different categories like..
1) Improvement in the Customer engagement metric, ex. when/where a user is dropping while watching a video, some other KPIs like how much time a user is spending or how many videos a user is viewing every day
2) UI/UX improvement
3) Improvement in the search time- Time taken by Youtube for suggesting available videos to the viewer
4) Improvement in the recommendation engine of youtube, so more relevant videos will be showcase by youtube to a user.
I am making the assumption here that Category -1 is the scope as of now, which is improvement in User Engagement & taking the use case of Customer dropping while watching the video.
Now after data analysis & interviews with a set of users (low/medium & High you tube users), we created the problem statement that due to in between video advertisements, users lost interest & drop out.
Now while framing the solution, we analyze what is the Current solution to this problem, so the current solution is subscribing to youtube Premium for ad-free viewing of the videos - but for the Indian Market, the youtube premium subscription charges are quite high (Rs 139/month for 1 screen).
The solution I am proposing is the introduction of the Loyalty program, where a user will earn points by watching videos and they can redeem these points by subscribing to youtube premium for a limited period.
Earning Points will depend on
1) Number of videos watched per day -- Ex. 1 point for every video
2) How many videos is completed by the user - Ex. Bonus 1 point for every video completion
User | Video Watched | Video Completed | Total Points | Past Points | Communication & Reward |
A | 5 | 4 | 9 | 5 | You have won a Youtube premium subscription of 3 days |
B | 5 | 0 | 5 | 15 | Complete the next 5 videos and you will be eligible for a youtube premium subscription reward |
basis the past behavior of the user (on a number of videos watched/videos completed) youtube will give the segmented reward of ad-free video.
This will improve the following KPI
1) User engagement -Time spent on youtube/no. of video watched
2) Adoption metric - Post-Ad-free experience, XX customer will upgrade to youtube Premium
Please suggest how you like my approach & please give your feedback.
To be on the same page, would like to clarify the understanding of the product. As per my understanding, Youtube is the a product where users can create videos as well as search/view/like/share videos posted by other customers. Its like a search engine for videos.
Next would like to understand the objective of improvement, as per my understanding the objective is to increase the engagement or time spent by customers on Youtube.
Next I would like to segregate broad user segments:-
- Users who are creating content/video
- Production houses/brands who create videos for promotions
- Users who are searching & viewing the videos
- Often while searching for content, Youtube shows the same content which u would have already seen. Thus often u end of clicking on same video which u have seen before. OR customer himself has to think whether he/she has seen the video from the title.
- On the home page, recommendations of new videos as per customers past watched history are not visible in the first 2 folds on mobile. There are ads, then promo for the new 'shorts' feature, news and then recommendations. Also the recommendations are not aligned as per customer's past watched videos. Thus leading to customer drop offs.
- Also reviewing already watched videos is also bit cumbersome as u can save videos but not in segregated folders... thus after some time the list of saved videos is itself quite long and searching within it is difficult.
- While viewing the videos, often customers want to scroll 5-10 secs back or forward.. but this can only be done by manually dragging the ribbon which often is not accurate and quite difficult via mobile devices.
Clarifiying Questions:
a. What is the objective for Improvement - Revenue , Usage , User Interface
b. Are we looking to enhance an existing feature or release a new feature
c. What will be target platform - Web, Mobile?
Lets assume we need to increase Revenue for YouTube and we either enhance or release new features across all platforms to increase Revenue
Currently YouTube earns through below channels:
a. Advertisements posted by Advertisers on Google Ads
b. YouTube Premium membership
User Personas:
Content Creators - Users who upload content and want to earn revenue through monetization
Advertisers - Enterprises who post In-Stream Ads or Display Ads for brand awareness
End Users - Users who watch videos
User Needs and Pain-Points
Content Creators
a. New Channel creators often dont get a wider audience despite posting quality content since their content is not recommended by YouTube to target audience
b. Best Practices are not recommended while uploading videos to enhance SEO like Tags, Description, Title, Thumbnails
c. No Video Editing Tool for Raw Video upload, content creators have to use either free editing tools with very limited features or pay license for Video editors which is really costly
End Users:
a, Need for curated content which is categorized across different genres like Entertainment, Technology, Fitness, Education. Uploaded content will be reviewed by Experts in terms of quality - Premium feature
Solution:
a. Content creators with more than 1000 subscribers can subscribe for Premium membership for better content visibility and user engagement - 7 day free trial can be given - High Impact Low complexity
b. Premium Content Creators will have option to upload raw footage and edit on YouTube Video Editing Tool which will be a full-fledged editing Suite- High Impact, High Complexity
b. YouTube Premium Members will have access to best practices for Content upload - High impact Low complexity
c. Curated content for YouTube Premium members- High impact , High Cost
Prioritization:
a. Better content visibility for Premium content creators with more than 1000 subscribers
b. Best Practices Toolkit
c. Curated Content
d. Video Editing Tool
Key Metrics to track:
Conversion Rate for Premium Membership, Renewal Rate, ARPU
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