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CQ:
Role and company - PM in a tech firm
Geo - India
Timelines & Constraints - 3 months, NA
Goal - Make learning music easier via digital means; we want to do the same at a mass scale
Summarise: As per the goal, we need to design an app from scratch and work towards the acquisition, engagement bit.
Approach: User persona, pain points/use cases, solutions, tradeoffs, metrics
Users:
Learners
New Bie -> H frequency of occurrence, also it relates with the goal so moving ahead with this base
Intermediate
Expert
Teachers
Instrument sellers
Pain Points/Use Cases:
Before starting to learn -> P1 problem statement though this would also come first in the maslow’s hierarchy of needs
Decide which instrument to learn -> P0
Not aware what monetary/non-monetary investment would be required to learn the same -> P1
During learning -> What happens here though is most important as this is the real learning phase
Assistance and doubt removal -> P0
Keeping up with the motivation to achieve the goal -> P4
After learning
How to perform and monetize the skills -> P3
Participate in events and win laurels for self -> P2
Have ranked the use cases basis the user journey and urgency of needs
Focussing further on P0 items for the app launch in the next 3 months
Solutions:
Decide which instrument to learn
Show which instrument can learnt in how much time, level of complexity, do’s and don'ts -> M-H impact, L effort
Sync contacts and show if any known person is learning anything which can help make the person make a choice -> M impact, M-H effort
On app trial, sort of game like with a better UI and real life complexity which can help people understand the sound, finger coordination to feel the instrument -> M impact, H effort
Assistance and doubt removal
Form a community of participants where people can ask doubts and can get answers -> M-H impact, M-H effort
Live Video calls which people can attend to learn the skills. Same would also be available in saved videos -> H impact, H effort
Final solutions:
Show which instrument can learnt in how much time, level of complexity, do’s and don'ts
Form a community of participants where people can ask doubts and can get answers
Live Video calls which people can attend to learn the skills. Same would also be available in saved videos
Tradeoff -
Increase in screen time and digital footprint for the users
Metrics:
Acquisition:
#of sign ups
User base
Activation:
% of signed up user who enrolled for a course
Engagement:
% Number of views/participants per video
# comments/exchanges per video
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